You’ll notice in the example of the Princess/Priest pre-generated character that a few things have changed. The Princess/Priest highlights the mechanical changes that have taken place. The format better reflects how I’ve seen people describe character actions. There’s kind of a new flow in the mechanics, a new way of adapting the character sheet to narrating the awesome actions the character undertakes.
The Princess/Priest is also not the character that changes the most. Many other characters – the Amazon, for example – have different Concepts and Elements. This is because I designed the characters based on an imagined narrative rather than to work inside a game. Characters in RPGs need niches in order to shine. If everyone is a combat monster, everybody shines in combat. While all of the characters will be very capable in combat – this trying to represent the high adrenaline insane action of Hong Kong cinema – they each need a niche.
Since playtesting is ongoing, changes will be happening until Nefertiti Overdrive is out the door. That’s a feature, not a bug.
You can expect the Nefertiti Overdrive Kickstarter to begin on Monday, 17 March 2014. Mark your calendars and start saving your pennies.
You can find the Princess/Priest here.