Nefertiti Overdrive: Character Growth

You’ll notice in the example of the Princess/Priest pre-generated character that a few things have changed. The Princess/Priest highlights the mechanical changes that have taken place. The format better reflects how I’ve seen people describe character actions. There’s kind of a new flow in the mechanics, a new way of adapting the character sheet to narrating the awesome actions the character undertakes.

The Princess/Priest is also not the character that changes the most. Many other characters – the Amazon, for example – have different Concepts and Elements. This is because I designed the characters based on an imagined narrative rather than to work inside a game. Characters in RPGs need niches in order to shine. If everyone is a combat monster, everybody shines in combat. While all of the characters will be very capable in combat – this trying to represent the high adrenaline insane action of Hong Kong cinema – they each need a niche.

Since playtesting is ongoing, changes will be happening until Nefertiti Overdrive is out the door. That’s a feature, not a bug.

You can expect the Nefertiti Overdrive Kickstarter to begin on Monday, 17 March 2014. Mark your calendars and start saving your pennies.

You can learn more about Nefertiti Overdrive here and here.

You can find the Princess/Priest here.

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