Reporting in from the first playtest of Starship Commandos. It went very well. It was mostly story until the last 30 minutes, when the crew met their first xenomorphs. It just so happened one of the team triggered an electro-static discharge of immense proportions that created an EMP and the team faced the xenomorphs during the 30 second re-boot of their power armour.
Oh, and someone dropped a grenade.
So there was a lot of blood, a lot of bad dice rolls, and a lot of fear. In the end, everyone survived. But, boy, it really did get Aliens there for a bit.
There are going to be a fair number of changes to the system. Not how it works, but some of the specifics, like how many dice are rolled and success level target numbers. I’ve also figured out lethality and how it can be dialed up or down.
So, very much a success.
You can read more about Starship Commandos here.