League of Extraordinary Misfits

If you’ve been around here long enough, You’ve probably read about the game with the working title A Team of Pulp Losers. Well, that game is no more, and rising from the ashes is . . .

League of Extraordinary Misfits.

I asked around for suggestions, and I got a ton of them. This one was from one of the playtesters, Kat. The playtesters all agreed it was the best fit for the game.

Gerry Saracco thought up a great tagline: “Preserving the past….by any means necessary!”

What is League of Extraordinary Misfits about? It’s about action archaeology, in which a group of misfit adventurers seek out the past’s mysteries, learning that some myths have a foundation in fact and sometimes monsters do hide under the bed. They fight Nazis as well as horrors of the past resurrected in the present (1937), shooting/beating/sciencing the shit out of anything that gets in their way as they hop the globe saving artifacts that belong in a museum.

I’m very happy with the system.

Next in the queue? Dream Riggers, in which the characters find that reality is fluid, and that they just hit the rapids. This game is developing and the first playtest session is soon. The characters have super powers, and the conflict mechanic is based on skills providing a die that is rolled against a target number. Like Centurion, this is being developed from the ground up, but I’m building Riggers around a mechanic rather than a concept.

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