Right now, a second proof copy is winging . . . rolling? . . . posting its way to me and I’m in a holding phase until all is settled. I don’t feel it’s wise to move forward on other projects publically until I have fully delivered Nefertiti Overdrive. For those who don’t know, I technically delivered Nefertiti Overdrive‘s PDF on time, but things are not looking good for the print copies. And I can’t market Nefertiti Overdrive to the wider world until the backers have their chance to get their product, so probably November.
Until then, I am in a holding pattern, but I can tell you what is coming next.
Starship Commandos.
This game has been around for a year and a half, maybe longer, but while I was working on getting Nefertiti Overdrive out, I didn’t have a chance to do anything with it. Right now, I’m cleaning it up and preparing it, hoping that it will get the chance to get out into the wild.
Starship Commandos is about the MARSAT – Marines Special Armour and Tactics – a special purpose squad within the Colonial Marine’s MEU – Marine Expeditionary Unit. The conceit is that human colonization has identified life on other planets, just not sentient life.
Until now.
The idea would be to publish an 8,000 to 10,000 word rulebook and then the introductory adventure which sets up the opposition in the game I ran.
How is this coming out? I don’t know yet. Do I want to try to Kickstart a 20 page PDF? I might be able to get some real art, but then again, the Kickstarter itself is a whole separate project from the creation of the work, and sometimes takes more effort – since it hits on talents I don’t have.
I’ve mentioned before about Patreon, and that is something I am strongly considering.
Or do I just say “fuck it” and release it with some stock art, a very basic cover, and see how many I can sell for $2.99 USD?
We shall see. But likely not until November.
You can find out more about Starship Commandos here.