In the last post, I shared with you some of the thoughts I had about building binary challenges. This and the other recent posts grew from discussions with a friend in the UK, Bruce. Much of this sprung from a question about representing a spaceship crash-landing and how to best represent that. And that’s what I want to share this time, how I would create a crash-landing scene as the mechanical component of a scene.

Now, it is possible to do this as a binary challenge, as discussed in the last post. If this isn’t supposed to be a major scene, more like a speedbump or a reminder how dangerous the adventure is, it could be created like a binary challenge, a minion Narrative Character (NC) – hit the emergency gravity compensator and the ship will right itself.
If I wanted it to be a bigger scene, something that has impact on the characters and their narrative, I’d likely set up multiple NCs, one for each PC and probably create them all as regulars. So, for example, you might have the piloting challenge of keeping the ship on course, an engineering NC of the engines overheating, and a navigation challenge of finding a soft landing spot. Depending on the situation, maybe there are enemy fighters on the ship’s tail and another character is gunning for them (in this case, maybe three enemy fighters, an easy explanation for a Regular).
Let’s take piloting as an example. It might look like:
Keep Her On Course (good regular) TN 17
Concept: Rough re-entry +2
Phy +0, Cun -2, Cha +2
You’ll notice that Charisma is an option as a Trait to use against this NC. To be honest, the only way one could really use Charisma in such a way is if there is a crew one is commanding. If this were Star Trek, that would fit. The PC needn’t be the captain, it might be the helmsman working with other crewmates to get the ship levelled out and under control. If it were something like Serenity and the PC is Wash, it might look like:
Keep Her On Course (good regular) TN 17
Concept: Rough re-entry +2
Phy +2, Cun +0, Cha –
Note: Charisma cannot be used for this NC
So, why is Physique +2 and Cunning +0? Because in my mind, wrestling the ship’s control to keep her flying isn’t as good as the knowledge and alertness to choose the best options and methods to keep the ship on the course the navigator provides, when the navigator provides it.
This NC is a regular, so the PC needs three successes to overcome it and remove it from the scene. In creating it, I would imagine what each success might mean. I think for piloting, that’s pretty easy. First success gets the ship basically under control. She’s bucking and not flying straight, but the pilot is wrestling to get her on course rather than lacking any control at all. The second success has her pointed in the right direction, but she’s bucking and the controls are sluggish. The pilot feels like they could lose it at any moment. That third success is what finally bring the pilot relief. The ship is going where she should go, with some bumps and shimmy, but that’s normal for a rough re-entry. The pilot has done it!
Then I would do something similar for each other challenge, keeping all the PCs busy, because if it is one NC, they can work as a group to beat it, and unless it’s a great hero, they’ll likely do that without much effort. These NCs should be tailored to the PCs – these should provide spotlights for each PC and showcase how each has a role in the team and on the ship.
That’s how I would approach building a non-combat challenge that is supposed to be an important scene providing character’s spotlight and moving the story forward in an exciting fashion.
In case you were wondering, I would estimate that with four players (and therefore four PCs) this scene would likely last between ten and twenty minutes. Some groups are all business, working through the scene mechanically with some narrative but not a lot of extraneous discussions. Other groups like to discuss possible responses, what would look best, often bringing in character personality and backstory. But if you are running this at a convention, a scene like this would likely take about fifteen minutes.

What if there is a good reason to create this NC all on its own. It doesn’t matter then reason, but let’s say there is a good story or character reason to create a binary challenge – a do it or not kind of challenge.
To reiterate, Momentum is about who controls the conflict – who is in the driver’s seat. The winner of the Momentum Test is considered “active” and the loser “passive,” but this is only because the terms “attacker” and “defender” have the context of combat whereas Tests in Sword’s Edge can be about anything. In this article, let’s agree that the active character is attempting to change the status quo in a manner that benefits them and the passive character is attempting to stop that change. Both might be active, but only one is acting on the status quo – the passive character is instead acting on the active character.
While I tend to use the terms “passive” and “active” actors, Momentum and Action in SE is really about attacker and defender, if we define attackers as the character attempting to change the status quo and the defender as the character attempting to counter the attacker. Both are active, but one is attempting to change the status quo to gain an advantage (attacker) and the other is attempting to obstruct or redefine that change (defender). The defender is not affecting the status quo, only affecting the attacker.
It may have been quiet in the internet-facing portion of Sword’s Edge Publishing, but there’s been lots of work behind the scenes. The files for the Sword’s Edge books are with the printers and I’m awaiting a proof. Once that has been approved, the final PDF will be available to Kickstarter backers and I’ll be in contact with Magpie Games to take care of the shipments.
At that point, I’ll be taking stock of the Patreon. I have two stories in the sword noir genre ready to go, and I may also be releasing the Wall RPG, depending on the backers and their preferences. I also have “Gang War,” a take on the Warriors – which was itself an update on Anabasis by Xenophon – using Sword’s Edge. I’m going to keep working on possible releases as I want to make sure the Patreon is stacked for at least a year. Once that first year is done, I’ll review and adjust accordingly.