Sic Semper Tyrannis: an Adventure for F#ck ‘Em Up

The cover for the F#ck 'Em Up TTRPG adventure called Sic Semper Tyrannis, which shows some special warfare operators, heavily back lit, advancing through smoke.

My sound and fury signifying nothing has arrived.

A black ops team returns home to find that the tyranny they thought they were fighting abroad has taken root in their own home. These are patriots but to a concept of the nation that is inclusive, equitable, and lawful. That’s not what they see. What they see is encroaching fascism. They see a tyrant taking root.

When a trusted friend and ally disappears, the team investigates, only to learn that it was their own government. And their own handlers and government contacts? They don’t see a problem.

But there is a problem. And the team knows the answer.

Sic Semper Tyrannis.

Note: This is a work of dystopian fiction, but it ain’t that far from stuff we’ve been seeing in Western “democratic” countries. If you—the reader—feel affronted because you think it’s pointing to you and your beliefs as reprehensible . . . I don’t know what to tell you. The actions of the antagonists in this story are indeed reprehensible. Have you seen the skit from The Mitchell and Webb Look called ‘Are We the Baddies?’ If you feel personally attacked, maybe find that video, think about its message, and then have a good, hard look in the mirror.

Note the Second: This product is free because it hasn’t gone through all the components of publishing that cost real money—like editing and layout. If you think it can be improved, tell me how. Leave a comment where you found this and let me know what you suggest.

This is just me screaming into the void, but hopefully it has some intrinsic value.

The March Up Country

The final adventure in the Fall of the House of Kashta series—which is a fictional chronicle of the Assyrian invasion that capped off Ancient Egypt’s 25th Dynasty, as told from the POV of action heroes—is now available on itch.io.

Cover for the TTRPG adventure The March Up Country

Far from Kush, in the city of Abydos, enemies surround and hunt the Princess and the heroes of the Kushite Dynasty. They must cross Upper Egypt, a land the dynasty once ruled but is now the domain for the Assyrians and their local proxy, the Saite Dynast—the new pharaoh by right of conquest.

Using wits, iron, and the love the people still harbour, the heroes seek to return to their home in Kush, to join their king and their kin, and to foil the plans of their enemies.

A mere handful versus thousands.

No problem.

The March Up Country is one translation for Anabasis, Xenophon’s story of 10,000 Greek mercenaries trapped deep in Persia. This adventure echoes that theme. It is the latest in a collection of adventures for Neferiti Overdrive 2.0 set during the fall of the 25th Dynasty of Pharaonic Egypt which started in Proof of Death and continued in Judged, Get Netiqret, and the Icon of Amun-ra. While designed for Nefertiti Overdrive 2.0, this adventure can be used with the first edition.

Two more adventures are in the pipeline. The first will be Daughter of the Sun, an update of the post-King Tut adventure that focused on the fate of his wide/half-sister. After that will come In A Sea Of Dunes, which pits a group of veterans against the authorities as one of their own because the target of a greedy governor.

As with all SEP games, this system requires cooperation at the table and a shared goal of telling a great story. It is the premise of SEP systems that the game experience should be fun for everyone and no player should be made uncomfortable unless that is a part of the experience of which they were informed and to which they agree. Shared respect and consideration among all participants are key to achieving a satisfying and enjoyable game for everyone at the table. If you disagree, this system and SEP games more widely are not going to meet your expectations or complement your play style.

F#ck ‘Em Up

Just letting you know that SEP has released a free game called F#ck ‘Em Up. You can find it here.

Cover for F#ck 'Em Up TTRPG

Things are f– . . . messed up. Really messed up. Violence is everywhere. Order is nowhere. The only good people are the ones without weapons. You’re not a good person. You have a weapon . . . well, probably more than one. Or maybe you’re the weapon. It doesn’t matter: you’re not a good person but you are out there helping those that are. Why are you doing that?

Who the heck knows? Do you? Probably not.

So, there you are—you and your crew—all alone against the world.

In F#ck ‘Em Up, you play part of a crew opposing the status quo and protecting the innocents from the purveyors of brutality. Characters need to work together to gain the greatest advantage. The violence they apply can be physical, mental, or social as they seek to evoke change. There is no specific setting, but the struggle is against an oppressive status quo in support of those who are doing no harm.

As with all SEP games, this system requires cooperation at the table and a shared goal of telling a great story. It is the premise of SEP systems that the game experience should be fun for everyone and no player should be made uncomfortable unless that is a part of the experience of which they were informed and to which they agree. Shared respect and consideration among all participants are key to achieving a satisfying and enjoyable game for everyone at the table. If you disagree, this system and SEP games more widely are not going to meet your expectations or complement your play style.