Category Archives: Design

Not The Time for THAT Kind of Direct Action

This being released concurrently with a post at my Patreon. TL,DR: I support the protest of police violence against the Black community and demand police reform. Due to current circumstances, I am unwilling to release a game of military action, … Continue reading

Posted in Design | Tagged , , , , , , | 4 Comments

It Came From The Sea! Crunching the Numbers

This post was original presented at my Patreon on 6 Aug 2019. I’ve embarked on writing for Saga of the Sea Peoples, (which you can follow at my Patreon) and in doing so, I’ve started to consider the costs that … Continue reading

Posted in Design | Tagged , , , , | Leave a comment

It Came From The Sea! . . . or maybe the pool

This article was first posted to Patreon on 18 May 2019 Today was the first day this year that I skimmed the pool. Bear with me! Skimming allows me to zone out, to kind of enter a Zen space where … Continue reading

Posted in Design | Tagged , , , , , , | Leave a comment

Mechanics Informing Spotlights

About a month ago, I wrote about sharing the spotlight among characters in RPGs, why it’s important players get a chance to have a character in the spotlight, and how you can make sure that happens. But since the spotlight … Continue reading

Posted in Design | Tagged , , , | Leave a comment

Someone Else’s Great Big Wall

So I’m giving another listen to Dr. Kenneth Harl’s Barbarian Empire of the Steppes series from the Great Courses. This is maybe my fourth listen-through. Especially with Dr. Harl, I can listen to these series over and over again. In … Continue reading

Posted in Design | Tagged , , , , | Leave a comment

Angling Away from Saxon Britain

So, D&D happened last night (as I write this). We took up a lot of time getting characters ready. D&D is at its most complex with character choices, especially if you come at the game as a complete novice. Without … Continue reading

Posted in Design | Tagged , , , , , , | Leave a comment

The Sword at the Edge of Wuxia

A good friend of mine (hey JJ!) asked about creating characters from a genre like wuxia using Sword’s Edge. Would one do it mechanically or narratively? Would one use SFX? I didn’t really give an answer, but I’d like to … Continue reading

Posted in Design | Tagged , , , , , | Leave a comment

Building a Non-Combat Challenge in Sword’s Edge

In the last post, I shared with you some of the thoughts I had about building binary challenges. This and the other recent posts grew from discussions with a friend in the UK, Bruce. Much of this sprung from a … Continue reading

Posted in Design | Tagged , , , , | Leave a comment

The Binary Challenge in Sword’s Edge

In the last couple of posts, I’ve written about some of the perceptions and ideas that helped design Sword’s Edge, how I view failure and the purpose of Momentum. Let’s now look at an example of a binary challenge and … Continue reading

Posted in Design | Tagged , , , , | Leave a comment

Representing Momentum in Sword’s Edge

In my last post, I tried to illustrate some of the thinking regarding success and failure in Sword’s Edge, and specifically with Momentum. This time, I want to talk about how one can represent that in the narrative. To reiterate, … Continue reading

Posted in Design | Tagged , , , , | Leave a comment