State of the SEP

It’s been quiet here—no surprise there—but I have been steadily moving forward on a collection of projects.

If you haven’t been tracking it, the Kickstarter for Nefertiti Overdrive 2.0 was successful. The text is written, but it’s now going through a cultural consultant, it then needs to go through an editor, get set for layout, and then have an index completed for it before it’s released. That’ll probably be the end of the summer or early fall 2024.

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Nefertiti Overdrive 2.0: It’s Happening

Back in 2015, Sword’s Edge Publishing crowdfunded Nefertiti Overdrive: High Octane Action in Ancient Egypt. It has since been one of SEP’s most popular games. So much so, that we had an update in 2022. That’s only two years ago, but the 2022 update was a “soft” update—most of the text did not receive a revision or a review.

SEP is currently seeking to finance a real update of Nefertiti Overdrive, including having both a cultural consultant and an editor have a go at the text. Further refinement of the mechanics led to the decision to work on a further update, and the funds will also help to format a print version—which the soft update never had—including getting the text properly indexed.

If you have enjoyed Nefertiti Overdrive, I hope you’ll help us deliver Nefertiti Overdrive 2.0. Please consider supporting the Kickstarter or spreading the word about it.

You can find the Nefertiti Overdrive 2.0 Kickstarter at: https://www.kickstarter.com/projects/1153118353/nefertiti-overdrive-20

Here’s the Quickplay!

Overdriving with Nefertiti

Nefertiti Overdrive Cover

I’m back, and I’m bringing Nefertiti Overdrive with me!

Nefertiti Overdrive may be the game I’ve written that I hear about the most. It may be the concept—high octane action in Ancient Egypt. Maybe it’s the mechanics, heavily influenced by Cortex though not a Cortex game. Maybe it’s just the title. For whatever reason, people seem to remember Nefertiti Overdrive.

And I have a fondness for it to. It has generated some pretty amazing memories, with players really getting extravagant with the story-telling because they were not just given licence, but rewarded for doing so.

Why am I bringing up Nefertiti Overdrive? Because I am working on it again. I needed to do a print run, and in conversations with a very smart person, I decided I should crowdfund this and aim for offset printing and even a hardcover version.

If I’m going to crowdfund, I might as well take the chance to revisit the rules. My previous update did not fully satisfy me, and I had a lot of changes that I had noted needed to be made. Now I have a chance to make those changes. I’m in the process of doing that right now.

And since I’m crowdfunding, I can get some help improving the text. Maybe even get some more art—though I am hoping I can use the amazing art by Kieron O’Gormon from the original, which was really iconic.

However this happens and whatever form it takes, there’ll be a new Nefertiti Overdrive and there’ll be a Kickstarter to fund an offset print run.

You’ll see it here—or maybe on Bluesky—when this moves forward at all.

And if you have ideas for podcasts or anything like that you think I should get on, let me know and let them know too!

Farewell OGL

Resistance Earth RPG cover. A lone figure faces a desolate landscape, their rifle on their back.

There’s been some . . . issues with Wizards of the Coast recent handling of the Open Game Licence, the licence that SEP published almost all of its first products–many of them under the d20 sub-licence. I still have a bunch of OGL products out there, some of them very recent, using newer rules’ sets.

But the recent attempt to pull the rug from under creators by WotC, probably to please their corporate masters at Hasbro, has soured me on the OGL entirely. I invested a lot of time into these products, and a bunch of them are not anywhere near paying that off, but I’d rather just be done with them and snip that cord. Get free of it.

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Welcoming in 2023

The cover for the Sword Noir adventure, Broken Tigers. It's a spooky city in shadows and darkness

Listen, 2022 wasn’t the best, but it was better than 2021! I’m hoping that 2023 will continue the improvements. Part of it is that I’ve been able to publish a few adventures and update a few games, bringing products more in line with my hopes. Nothing’s perfect, but I think the products are better.

So I’m tentatively looking forward to 2023. And so why not offer a sale as 2023 arrives?

Just in case there’s some SEP stuff on your list that you’ve been thinking of buying, I’m running a sale over at itch.io that runs into the first week of 2023.

You can find it here: https://fraserronald.itch.io/G8DNCTP3UV

One Down But Work Continues

With Nefertiti Overdrive 2E out in the wild, my trifecta is down to a duology, and work is proceeding apace on both.

One note here is on print editions. The main cost for print editions—along with my time—is indexing. It is precise, painstaking work for which I am poorly engineered. If I would like someone else to do it, it comes at a cost—and SEP will only just start turning a profit this month. So, while print editions for Nefertiti Overdrive 2E and later Kiss My Axe may happen, they will be slow in coming.

Kiss My Axe is in the research phase, but this is also leading to some design decisions and evident changes in the mechanics and focus.

Image by Dmitriy Tereshchenko
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Nefertiti Overdrive 2E

Cover of Get Netiqret

As mentioned earlier, I was working on updating Nefertiti Overdrive, tweaking the rules, focusing the characters more on Egypt and Egypt’s environs, and adding historical context. I’ve removed Get Netiqret as its own thing. When I first wrote Nefertiti Overdrive, I was heavily inspired by the design of Lady Blackbird, but what I released was not nearly as elegant or purpose-driven, and so I think it makes more sense to have Get Netiqret out there on its own.

I also removed the quickstart and released its adventure separate—but still for free now called Proof of Death.

It’s all complete and out now at itch.io: Nefertiti Overdrive, Proof of Death, and Get Netiqret.

I feel better having got it all done. Research proceeds apace for Kiss My Axe 2E, and it is going to be a significant departure in character design if not in base mechanics from what exists now.

Trifecta?

Nefertiti Overdrive Cover

It’s been a while since I’ve had any news, any information on new products, and that will likely continue for a while, but I don’t feel right if I’m not working on something, and I’m a little too old to change that.

I have three projects at various stages that I’m working on, two of which will likely see a release.

1) Nefertiti Overdrive 2E: I’m updating Nefertiti Overdrive, both changing the structure of the book, and altering the mechanics. I’m removing the adventure and having the book focused on the game itself. The adventure that was included in the 1E book—Get Netiqret–will be released separately but at the same time as 2E.

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Speaking Of Winter’s Silence

Some of you may have noticed that SEP has released a few Sword’s Edge adventures recently, as well as updating two Sword Noir adventures to 2E. I’ve just finished the first draft of a third and original Sword Noir adventure that I hope to have out soon.

Betrayal is part of the game.

The client claims to be a mythical figure of legend, exiled from his body, inhabiting that of another until he can regain his sanctum sanctorum. Whether you believe him or not, he’s got gold and he seems ready to spend it. You know it means trouble, insinuating yourself into the world of the guilds and their wealthy members, but trouble is always part of the bargain. And the client’s story is only the tip of a very cold and very dark iceberg.

Hopefully that gets you in the mood and gets you excited. Another Sword Noir adventure is in the works, though I have done nothing other than write down some conceptual notes. I intend to get that to you as quickly as I can.