SEP Update, Spring 2008

Here’s an update on what we’re working on at Sword’s Edge Publishing.

Covert Forces Redux Print-on-Demand
Covert Forces Redux has been redesigned for the print market and is in the middle of layout. Once this is complete, print versions of the supplement will be available through Lulu. SEP is looking to increase those products available in print through Lulu, but this is not a high priority for us at this time. Should Covert Forces Redux perform particularly well as a print product, the SEP print catalogue will certainly become a higher priority.

Cyber-reality Avatar Toolkit
The Cyber-reality Avatar is the persona of a character immersed in a virtual reality information network such as represented in many works of cyberpunk. The product is being called a toolkit as it offers a multitude of options for each particular issue when playing an Avatar in an RPG. This product is being planned as part of the Modern Dispatch line through partnership with RPG Objects.

Roles & Classes
Two new advanced classes will be available through SEP’s popular Roles & Classes line. The Military Recon is a modern army scout, moving ahead of the main force on foot or mounted in light armoured vehicles. The Shadow Op is an intelligence operative that disappears into the local populace to strike like a ghost and disappear like morning mist. Both of these new classes will be available in the third quarter of 2008.

Fist Full of Comics & Games Interview
Fraser Ronald was interviewed for the podcast Fist Full of Comics & Games. The interview focused on the upcoming Mundus Novit: The Changed World, being released in partnership with Dark Quest Games.

Check back in later for further updates and news.

SEP + DQG = Mundus Novit

It is official, you will be seeing Mundus Novit from Dark Quest Games. No time frame yet, but I know it has been in editing as I have been asked to make corrections. As I have said elsewhere (such as the Accidental Survivors), this version matches my vision for the project rather than meeting a style or paradigm dictated by another. I am thrilled to be working with Neal Levin at Dark Quest Games again, as he got me into RPG writing, and has always been very supportive.

As I learn more, you will learn it here. If you are interested in seeing any of the other collaborations between DQG and SEP, check out the Teams and NPG series. Serieses? Spell-checker says no. In case the Accidental Survivors doesn’t fill all your Fraser’s Voice needs, there are “blodcasts” available for some of these products, which you can find here.

Mundus Novit: The Changed World

This is not our world. This place is different. It is not just a place of adventure or intrigue, it is literally a place of magic. It has always been with us, unnoticed or ignored. It is ignored no longer. It has not arrived alone. Along with those who warp reality with ritual and mantras, there are those who do so with their minds. There are those who have abilities beyond those of normal men.

How did this happen? When did our world become so different? So strange?

The flavour text for Mundus Novit has been completed. At this point, there remains some crunch to update, but things are going well. I expect that this will be released in partnership with Dark Quest Games, though the final details still need to ironed out.

For those of you who haven’t heard of Mundus Novit before, it is a campaign setting for d20 Modern. It posits the release of genetic virus from a secret super soldier project that changes those whom it infect. Grand Orders of magic have existed for millenia. Parapsychic phenomena have been cataloged since the 1960s. In 2003, a brief glimpse of the paranormal is caught by a television news crew.

And the world changes . . .

Changing the Changed World

Those of you who have followed the Accidental Survivors know something of Mundus Novit, the Changed World, which is a modern d20 campaign setting I was writing for joint release with another publisher. That publisher was Silven Publishing, and Silven has gone out of business. I’d be upset, except Dark Quest Games picked it up and now I’m revising it. There were some aspects of the setting dictated by Silven that I wasn’t 100% behind, so now I can change those.

Magic is no longer the result of a virus, but something that has been around forever, though secret. The virus released by the secret super-soldier program has physically altered those infected by it. There are also “parapsychic” powers.

So, a fair amount of work to be done. Neal at DQG is hoping to see a final draft by the end of December. I hope I can deliver.