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Tag Archives: Centurion
Dark Roads: A Centurion Adventure
It’s 272 of the Common Era, and the Emperor Aurelian has defeated King Cannabas and his Goths, but has abandoned Dacia. Now he marches on Palmyra. As his force crosses Anatolia, Aurelian calls his trsuted retainers to him, and assigns … Continue reading
Red Danube: A Centurion Adventure
It’s 271 of the Common Era, and the soldier Aurelian has defeated a host of rivals to become Lucius Domitius Aurelianus Augustus, the ruler of Rome. He faces a shattered empire, and marches on rebel Palmyra. But first he faces … Continue reading
Centurion Ruminations
A discussion elsewhere has led me to consider choices made in designing Centurion – one of my games that was not inspired by other systems but was wholly independently designed. Centurion: Legionaries of Rome, as its title implies, is a … Continue reading
Sword’s Edge, What is it Good For?
Swords Edge is a generic role-playing game, that is to say it is not tied to any genre or inspirational fiction. Instead, Swords Edge provides mechanics that can be used over a wide range of stories and campaigns. I should … Continue reading
Posted in RPGs
Tagged Centurion, Characters, crowd-funding, historical gaming, ideas, Kickstarter, Sword's Edge System, systems
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Law vs. Chaos? Order vs. Freedom
In writing about the Centurion Overdrive overlap idea (“Centurion Overdrive – the Palmyra Connection“), I got to thinking about the Law vs Chaos dynamic, something Basic D&D introduced to me and Michael Moorcock’s Elric stories helped illuminate. It’s been something … Continue reading
Centurion Overdrive – the Palmyra Connection
In the listen through for the Great Courses lecture series Great Pharaohs of Ancient Egypt, I mentioned an idea for an adventure in Roman times with the magical crown of Egypt as the MacGuffin. While Centurion: Legionaries of Rome is … Continue reading
Posted in RPGs
Tagged adventures, Centurion, historical gaming, ideas, Nefertiti Overdrive
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RPGaDAY2015 Day 12
#RPGaDAY2015 is the brainchild of game designer Dave Chapman. Basically, each day in August there is a question about RPGs. This is day 12. Favourite RPG Illustration. Favourite RPG Illustration? Wow. He’s not making this easy. I am going to cheat … Continue reading
Posted in RPGs
Tagged Centurion, Ed Northcott, Kieron O'Gorman, Nefertiti Overdrive, RPGaDAY2015, sword noir
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The Languid and the Focused
Most of my games have some way for the players to communicate with the GM their desires and what they want their PC to do in the game. In Nefertiti Overdrive and Centurion, these are Pivots. Pivots are not only … Continue reading
SEP State of Play
Every week I’m trying to get two articles up on the website, but some weeks it’s tougher than others. Tuesdays I generally like to have an advice column while on Thursdays I write about inspiration. This time, instead of providing … Continue reading
Posted in RPGs
Tagged A Team of Losers, Borderlands, Centurion, design, Direct Action, Gen Con, Nefertiti Overdrive, sword noir, UGS
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Gen Con 2015 – Planning
There is no doubt right now that I am going to Gen Con. I’m running four Nefertiti Overdrive games through the Independent Game Developers Network, and they are all sold out. However, I am also part of two seminars: Indie … Continue reading