Centurion: Again with the Number Crunching

I’ve been doing the numbers for Centurion: Legionaries of Rome. While I want to keep the costs down, I also want to pay everyone that is going to be working on this, including myself. The costs associated with just the production of the product would be around $3000. That is definitely a doable target. I would have to add in percentages for the crowdfunding platform and payment services, both which could run upwards of 10%, so that means $3600.

This is all without printing books. That’s the rub. Adding on printing costs is going to also add on shipping costs. I’m looking into fulfillment services which might help alleviate some of that, but then the question becomes “how many books to print?” Honestly, at the numbers I’d be looking at (around 200 to 300), it’s going to end up being a digital/PoD service. One Book Shelf’s deal with Lightning Source makes that look tempting, and I have some idea of printing costs, as Centurion should end up about the same size as Sword Noir.

Looking at printing and shipping 250 books, then the cost of forward shipping them to various destinations, it looks like that would add on about $ 1250. That would put this attempt at around $ 5000.

This is what I have come back to each time I have done the numbers. $ 5,000 seems to be the number. I need to find out about fulfillment (or the backers would have to be really, really patient as I hand package and mail all those books) which is going to change the shipping costs and might increase (decrease? doubtful) the costs. This also impacts on reward levels. How much will I be charging for this when I release it? More number crunching involved there, and I really hate number crunching.

I think the basic reward level to get the full PDF and any extra from stretch goals is going to be $7, while it’s going to be $20 to get the printed version. That means when I sell these, the PDF will likely be $ 8.99 while the print will be $25. That’s a lot more than I charge for Sword Noir, even if one includes the shipping, but I have come to believe that is more because Sword Noir is priced too low than that everything else is priced too high.

Monthly Sales for December 2012

Welcome to 2013. Watch your step.

A summary of 2012? I reached the culmination of one spurt of design energy with the release of “Suffer the Witch” for Kiss My Axe, and then lay fallow (save for finishing some short stories) until I got the bug again and made an initial stab at Centurion: Legionary of Rome, which led to Head Crushers, which led to a quiet period when I hit an impasse in the design, and then the recent decision to move forward with a new design of Centurion through crowd-funding.

2013 will hopefully bring a completed Centurion by Gen Con (did I mention I’m definitely attending this year? Yay me!). Over the Christmas holiday, I also started seriously thinking about reviving Head Crushers and releasing it as a short, maybe 30-page product, for about $1.99. The question becomes can I clean it up to an acceptable level without interfering in my Centurion work. On this, I will promise nothing, just tease.

And the big news for the New Year? Sword Noir: a Role-Playing Game of Hardboiled Sword & Sorcery has finally reached profitability. The total budget for Sword Noir was $ 1338.59, and as of 31 Dec 2012, the revenue from it has reached $ 1,339.37. Okay, not even a dollar of actual profit yet, but at least it is in the black. Sword Noir was released 3 Apr 2011, so it’d just under two years to pay it off. That’s earlier than expected, but not by much.

I don’t expect Kiss My Axe to move into the black for another two years at least. No one hold their breath, please.

Total Sales for December 2012
Arcane Kingdoms
Arcane Kingdoms, 1

Covert Forces
In Her Majesty’s Service, 1

Other
Line Zero, 1
Operation Nearscape, Free Product, 1

Sword’s Edge System
Crossing the Millers, 3
Kheufer Scrolls, 5
Kiss My Axe, 2
Suffer the Witch, 4
Sword’s Edge System, Free Rules, 14
Sword Noir, 5

Total Sales to Date
Albenistan
Albenistan: Election Day (Modern Dispatch 113): 32
Khorforjan Gambit: 105
Qalashar Device: 118
Raid On Ashkashem: 159

Arcane Kingdoms
Arcane Kingdoms: 41
Gifts of the Elder Gods: 36
For Simple Coin: 57

Charity Products
Relief Effort: 55

Covert Forces
Canada’s Combined Security Reconnaissance Section: 101
Covert Forces: 100
Covert Forces Redux: 164
In Her Majesty’s Service: 139

Other
Cyber-state Avatar Toolkit: 36
Line Zero: 36
Operation Nearscape, Free Product, 325

Sword’s Edge System
Crossing the Millers, 102
Kiss My Axe, 138
Suffer the Witch, 78
Sword’s Edge System, Free Rules 1179
Sword Noir 356
The Kheufer Scrolls, 149

Revisionist Centurion

In the new year, I’m going to have to get serious about updating you all on the progress and plans for Centurion: Legionary of Rome, so that when the crowdfunding campaign happens, you’ll be on board and ready to fork over your hard-earned cash for this dream project of mine.

While I didn’t get a lot of comments on my last post about the project, the one I did get made me thinking. Now, I’ve been reading about how to do crowdfunding and I’ve been looking at some successful Kickstarters, and I think Jason makes salient points about rewards and stretch goals.

I’ve also realized that I’m going to need to do more research than expected to make something I’m proud to release. My initial research notes are years old and in some disarray. There are errors in my initial research – at least the conclusions of the experts on which I am choosing to rely, such as Adrian Goldsworthy and Pat Southern indicate there are errors – and that has led to a delay as I re-research the period of the Civil Wars (from Marius to Augustus).

The realization that I’m going to need to do a lot more research has led me to conclude that if I want something ready to go for GenCon, I need to scale back my initial expectations.

Rather than look at five historical periods, I’m going to focus on three: the Late Republic, the Civil Wars and the Principate (from Tiberius to the Crisis of the Third Century). This should allow me to have the text ready in time to get it to publication in July and have copies to contributors before GenCon.

The other two sections (the Crisis of the Third Century and the Dominate) will be stretch goals, along with two other stretch goals I’ve already got planned. I’m not going to include the short fiction I was original going to include. It is fantasy fiction based on an imaginary analogue to Rome, and the intention with Centurion is adventures set in historical Rome.

As things develop, I’ll be posting here, and the pace should increase as we approach March and the intention to get the crowdfunding rolling.

Jason’s comments on the Centurion crowdfunding ideas here.

Jason’s website is here.

You can learn more about Adrian Goldsworthy here.

You can learn more about Pat Southern here.

SEP’s Worst Kept Secret: Centurion

TLDR: Centurion will likely go to crowdfunding in March 2013. I would be interested in hearing thoughts on stretch goals and supporter reward levels.

Full Kit
Centurion: Legionaries of Rome is not exactly a secret. I’ve been blabbing about it in a lot of places for a while now. I’ve also mentioned it here, in connection with possible crowdfunding projects. Right now, it looks like I’m going to move forward with Centurion, and the other possible projects can wait.

I have made some decisions regarding Centurion, but others are dependent on what I learn during my research phase. Here’s what I’m fairly certain of:

1. I know what will be in the book.
Along with the actual rules, I will review five historical periods in which one could enjoy a legionary-style campaign: the Late Republic (from the Punic Wars to Marius), the Civil Wars (the time of Caesar), the Principate (early Empire), the Crisis of the Third Century (many, many civil wars), and the Dominate (late Empire). For each of these historical eras, I’ll include information on the structure of government and the structure of the legions, as well as some general historical information to help situate those who may not have a grounding in Roman history.

There will also be an introductory chapter on military-style RPGing, basically looking at some of the reasons people say they don’t want to play in military games, and how to address those problems.

The book should be roughly 45,000 words, which will likely translate into just over 100 pages in the 6X9 format – the format I used for Sword Noir and Kiss My Axe. Basically, the book should be about the same size as Sword Noir.

2. I know who I want to do the art.
If you own Kiss My Axe, you’ve seen the work of Kieron O’Gorman, who did all the portraits in that book. I’ve spoken with Kieron about doing art for Centurion if the crowdfunding is successful, and he’s agreed to do so.

You can see Kieron’s stuff here.

3. I have some stretch goals mapped out.
I already have two writers/designers whom I respect and whose work I admire on board should this go forward, they’ve agreed to write a few pages of extra material. I will need to negotiate with them exactly how much, but I’m thinking around 2,000 words. I will also include a stretch goal of writing about adapting the mechanics to other eras and genres. That would likely clock in at around 4,000 words, so if those three goals are met, the book increases from 45,000 words to around 53,000, which also means almost 20 more pages.

I’m looking at some other stretch goals, such as maps and more illustrations, but I honestly think that for now – at least until the crowdfunding campaign gets going and I have an idea of it will be successful – the three stretch goals are sufficient.

The stretch goal extras will only be available to crowdfunding supporters for a full year after the initial release of Centurion. So let’s be really optimistic and pretend this gets funded, and all three stretch goals are met. When Centurion hits the shelves, none of those articles will be included in the book, only in the PDFs and/or books crowdfunding supporters receive. Then, if Centurion is still selling a year after its release, I might offer a special book or PDF including the extra material. Likely, it will never be seen.

4. I have some reward levels figured out.
Now, this is going to be odd, as most crowdfunding campaigns throw in a lot of associated rewards outside of the game itself. I’m not going to do that. Also, the sticker price for the resulting Centurion product will not be cheaper than what crowdfunding supporters paid. This means Centurion will almost certainly be the most expensive product in the SEP catalogue if the crowdfunding campaign is successful.

Here’s what I’m looking at right now.
$ 3 – Raw Recruit. Rules PDF – A PDF of just the rules, none of the historical discussion.
$ 5 – Marius’ Mule. Historical PDF – A PDF of just the historical discussion, none of the rules.
$ 7 – Legionary. The Centurion PDF, including any stretch goal additions
$ 12 – Principale. The Centurion PDF and a PDF of my sword & sandal story “Singer of a Strange Song.”
$ 17 – Principale Noir. The Centurion PDF and a PDF of my sword & sandal story “Singer of a Strange Song” and my sandal noir story published in Black Gate, “A Dead Pound of Flesh”
$ 20 – Centurion. The Centurion print and PDF
$ 25 –Pilus Prior. The Centurion print and PDF and a PDF of my sword & sandal story “Singer of a Strange Song.”
$ 30 –Pilus Prior Noir. The Centurion print and PDF and a PDF of my sword & sandal story “Singer of a Strange Song” and my sandal noir story published in Black Gate, “A Dead Pound of Flesh”
$ 40 – Primus Pilus. Everything for Pilus Prior plus the opportunity to name one of the example characters used throughout Centurion. (maximum of 5)
$ 50 – Praefectus Cohortis. Everything for Primus Pilus plus the opportunity to create one of the iconic characters that will be included in Centurion as an NPC. (maximum of 5)
$ 65 – Tribuni Militum. Everything for Pilus Prior plus access to a podcast about Centurion. This will include the existing Collateral episodes on Legionary campaigns, plus at least five further podcasts about the historical eras and playing in them.
$100 – Praefectus Castrorum. Everything at the Tribuni Militum level, plus the opportunity to be a guest on one of the Centurion podcasts. (requires the use of Skype) (maximum of 10)
$150 – Tribunus Laticlavius. Everything at the Tribuni Militum level, plus the opportunity to participate in a Centurion one-shot run by Fraser Ronald at Gen Con 2013 in Indianapolis. (maximum of 8 )
$200 – Legatus Legionis. Everything at the Tribunus Laticlavius level, plus the opportunity to be a guest on one of the Centurion podcasts. (requires the use of Skype) (maximum of 5)

The goal, right now, is $3500. Each stretch will be an extra $1000. I would need 175 backers at the Centurion level to fund and 500 at the Legionary backer to do the same. Daunting task.

5. The rules will be released no matter what.
This is a way to include good art and a restricted print run for the full book. However, if this doesn’t fund, the work that I completed will be released. The rules themselves will see release. Each historical era section will be released independently as well. I’m not clear on exactly how I would go about doing so, but I do know that other than paying for the cover (which is already done) the releases would have little art, and that would be public domain artwork. I would do the layout, and it would be very, very simple.

So maybe that demotivates some people from supporting this, but the book you would get by funding this would be way better than the book you could get otherwise. Also? It’ll be a lot cheaper in the long run if you want it all (rules and historical eras). If it doesn’t get funded, it is likely I would only release products for the Late Republic, the Civil Wars, and the Principate, as the research and outline are completed for those sections.

6. The crowdfunding starts no earlier than March 2013
I want to have the rules in as good a shape as possible, and have at least three of the historical periods written and the others researched and outlined before this goes up for crowdfunding. The plan is to crowdfund in March 2013 and, if the campaign is successful, have the book to printers by July 2013 so that I can have copies before Gen Con in early August 2013. That’s a pretty tight schedule, which is why I want as much of my work done before the campaign done as possible.

There’s still the chance things will be late. But I want something to show the supporters if the campaign is successful, and I hope that if people play to have a game with me at Gen Con, I can hand them their books at the start of the game.

I’ll keep everyone posted here as things move forward. Guaranteed, the posts will be shorter than this one.

I’d be very interested in hearing opinions about reward levels and stretch goals, as in what you would like to see or would be interested in paying for.

Monthly Sales for August and September 2012

Well, yes, August was kind of a crazy month here at the old Ronald household. There was the kitchen installation, the hardwood floors, the porcelain tile, and no monthly sales update for SEP. Now that my home reno work has slowed to a crawl (though not completely vanished) I’ve finally found time to do my monthly reporting.

Not that it is all that exciting. The numbers for the two months are not particularly stellar. What is pretty cool is that we are less than $40 away from profitability for Sword Noir. So, if all goes well, it will have taken me about 18 months to pay off the investment in Sword Noir. I expected to reach profitability in two years’ time. I figured that was being optimistic. This is pretty awesome.

I have also made 40% of my investment in Kiss My Axe back as of 30 Sep. Not bad. Now, for KMA, which I don’t think as the uniqueness of Sword Noir, I expect two to three years for profitability – nothing to cheer about but acceptable. If I get it done earlier, yea me! But I won’t hold my breath.

Also, since we’re talking biz, I’ve made the decision to move forward with Centurion: Legionaries of Rome, an RPG of military action. It’s likely going to be my most abstract game yet, with some tenuous links to the design of Sword Noir and Kiss My Axe (it has Qualities) but it is very different mechanically. I will be crowd-funding it, but it needs a lot more playtesting before I am ready to do that. If you are seriously interested in helping me playtest this version, please drop me a line (look to your right for Contact Us, or bug me at Twitter or Google Plus).

In the interim, I am still wondering if I should bother trying to crowdfund “Boltcutter” (action-thriller short story set in modern Africa) or another short story collection. I will likely do one, but if Centurion takes up a lot of time, “Boltcutter” will be falling by the wayside, at least for now.

Also, do you like the mock-up cover for Centurion that I expect to pretty much be the cover for Centurion. Done by none other than rockin’ Rob Wakefield (you may have heard the name). Suh. Weet.

An earlier post on Sword Noir with my two year prediction is found here.

You can find me on Twitter here.

You can find me on Google Plus here.

You can find Rob Wakefield on Google Plus here.

Total Sales for August 2012
Albenistan
Khorforjan Gambit, 1
Qalashar Device, 1
Raid On Ashkashem, 1

Arcane Kingdoms
Arcane Kingdoms, 1
For Simple Coin, 1
Gifts of the Elder Gods, 1

Covert Forces
Blood and Guts 2: In Her Majesty’s Service, 1
Covert Forces Redux, 1

Other
Operation Nearscape, Free Product, 4

Sword’s Edge System
Crossing the Millers, 1
Kiss My Axe, 1
Kheufer Scrolls, 1
Suffer the Witch, 1
Sword’s Edge System, Free Rules, 26
Sword Noir, 3

Total Sales for September 2012
Arcane Kingdoms
Gifts of the Elder Gods, 1

Covert Forces
Blood and Guts 2: In Her Majesty’s Service, 1
Covert Forces Redux, 2

Other
Operation Nearscape, Free Product, 9

Sword’s Edge System
Crossing the Millers, 4
Kiss My Axe, 4
Kheufer Scrolls, 4
Suffer the Witch, 2
Sword’s Edge System, Free Rules, 25
Sword Noir, 5

Total Sales to Date
Albenistan
Albenistan: Election Day (Modern Dispatch 113): 32
Khorforjan Gambit: 104
Qalashar Device: 117
Raid On Ashkashem: 158

Arcane Kingdoms
Arcane Kingdoms: 39
Gifts of the Elder Gods: 36
For Simple Coin: 57

Charity Products
Relief Effort: 55

Covert Forces
Canada’s Combined Security Reconnaissance Section: 100
Covert Forces: 100
Covert Forces Redux: 159
In Her Majesty’s Service: 135

Other
Cyber-state Avatar Toolkit: 36
Line Zero: 34
Operation Nearscape, Free Product, 312

Sword’s Edge System
Crossing the Millers, 96
Kiss My Axe, 135
Suffer the Witch, 73
Sword’s Edge System, Free Rules 1127
Sword Noir 345
The Kheufer Scrolls, 140

Centurion: By The Numbers

No, the silence hasn’t really been broken. You can pretty much expect the SEP website will consist of monthly sales numbers for some time yet. For those of you still hanging around, maybe with the site in an RSS feed reader or something, I thought I’d continue on with my crowd-sourcing thoughts, as promised.

Centurion, Legionaries of Rome is an RPG for playing legionaries in historical Rome, from the tail-end of the Republic to the Fall of the Empire. The system has been playtested, but is on hold right now (I’ve promised my home group 10 sessions without playtesting) and will require further development.

Were this to go to crowd-sourcing, the amount I’ve set is $8,000. That’s really steep. Here’s how it breaks down.

The entire project is planned at 45,000 words. That’s about 100 pages, possibly bigger with art. At 5 cents per word, that’s $2,250. Copy-editing would cost another 450 and rules editing another 100. The estimates for editing are low, but with these numbers that’s a text budget of $2,800.

For art, I’m looking at 6 quarter pages for $60 each, 3 half pages for $110 each, 1 full page for $225, 1 cover for $225 and 3 full page maps for $250. That’s an art budget of $1,895.

I’m throwing in a very low project management cost of $200 and a graphic and cover design cost of $400.

For the creation of the book itself, that’s a budget of $5,295

Now I could remove the art costs and just use public domain art. That’d actually be pretty time consuming, though it is tempting, as I was totally screwed on art for Kiss My Axe and was saved by a couple of artists who were able to pull together some stuff quickly. I could cut out editing, which increases the chance of people getting an inferior product. If I did all that, I’d still end up with $2,850. More manageable, but if I’m going to crowdfund something, I should do it right.

And creating the book is only part of the process. I’m going to need print copies. A very rough estimate of a softcover print run of 250, including shipping and handling, is around $3,350

Wait, we’re already over $8,000.

Yes. I know. It gets worse.

I intended to have hardcovers available as well. A print run of 50 hardcovers, including shipping and handling, would be around $2,200.

Printing costs are therefore around $5550.

That leaves a project total of $10,845.

Now, where did I get $8,000 from? That would be the cost minus the writing ($2,250). The math is still off, but I rounded down. And that doesn’t even count the Indiegogo fees, which would be just under 10%.

All told, it looks like the only way Centurion has any hope of a crowdfunding launch would be to use public domain art, not pay myself for my work, and don’t do a hardcover print run. If I do that, total costs would be around $4,500. Add the Indiegogo fee for around $5,000.

I really don’t like the idea of not paying me and not paying artists, but there’s no way my project could get off the ground at $10,000. It has more hope at $8,000, but I think $5,000 might just be doable. Maybe.

Then again, I have more research to do. What about doing the books as print on demand? What if I aim for $5,000, get real art, and PoD direct to the backer for books? It’s a thought, but like I said, more research is necessary.

And if I want to include perks like t-shirts or custom dice? Then things get really complex and I have no idea.

Or someone can just give me $5,000, and I’ll do the damn thing and release it for free.

Centurion: Quo Vadis?

I’ve completed the first session of playtesting for Centurion, and it went both well and poorly. It went well because the mechanic worked exactly as I expected. It went poorly because this was not enough.

Two of my playtesters are also game designers, and one made the comment that during the dice mechanic, there are many points in which dice are being removed from the resolution and each of those moments should mean something. There should be a narrative, in-game response to the process of task resolution with dice.

He was absolutely correct, but I so wished he weren’t at the time, because I was having a hard time trying to figure out how all this could work. A lot of ‘but!’ came into my head and a few made it to my tongue.

Not to worry, as there were still six people around the table, and brainstorming ensued. This led to a new interpretation of the task resolution system, one in which each action during task resolution has an in-game component.

The biggest stumbling block so far is group involvement in a single task. Right now, all task resolution is dice vs. dice, as in the GM rolls dice that reflect the difficulty of a challenge against a player rolling dice for a character. When a group tries, for example, to find a single individual or accomplish some other task that is a single challenge, the number of dice used by the group overwhelms the challenge, but adding in extra dice to compensate for the number of characters inflates the challenge ridiculously.

Still working on that and we’ve scheduled another playtest session, so hopefully we’ll soon have a group challenge mechanic. Right now, I’m using “number of successes,” but it doesn’t feel right as it is totally removed from the main task resolution mechanic.

In case you are interested, you can find the original playtest rules here, and the new playtest rules here.

And the post title refers to the Latin for “where are you going?” rather than the novel and movie by the same name.