Who Doesn’t Love A Library?

This one is more of a one-page component of an adventure than the adventure itself. This is an answer to the issue of PCs finding information. Sometimes, it’s just as easy to hand it over—have one of the PCs with the proper build know the information. Sometimes, it can be fun to breakdown how and where they get that information. For me, when it comes to ancient or otherwise forgotten knowledge, I force them to do what I did for so much of my time in university: do a little research!

Story

In search of forgotten or obscure knowledge, the PCs seek out an archive that they know to have ancient sources—tomes and scrolls and maybe cuneiform tablets. The knowledge of which archive to visit and where that archive can be found might be it’s own little adventure following a similar path.

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Things of Power

The Rings of Power introduced something that had been part of a Middle-Earth campaign I ran back in high school based on information from The Lord of the Rings’ appendices and The Silmarillion—there were five Istari, and the two Blue Istari disappeared into Rhun. I can’t remember much more than that, but in that campaign, the two Blue Istari returned, one taking Dol Guldor in Mirkwood and the other re-claiming Minas Morgul in Mordor at a time when the Reunited Kingdom was eating itself alive due to dynastic politics. So, this adventure is going to mimic that first adventure way back before even the first Lord of the Rings movies, when all we had was Bakshi’s Lord of the Rings and Rankin Bass’ Return of the King.

I’m thinking that the dying empire and the necromancer who is at the heart of this one-pager have a long history. In my thinking, the empire is the second rising of an ancient polity, and it had gained dominance after battling with an upstart kingdom led by a powerful enemy known as The Necromancer. Well, the emperors called them a necromancer, but they were more of a sorcerer. The emperor brought together a coalition of powerful nations under its leadership, defeated the sorcerer’s kingdom, and then forced itself on the coalition as a kind of overlord. That was two hundred years ago. The empire is falling apart as this story begins.

This is kind of a mystery, and much of it is finding more clues to the identity of The Necromancer at the centre of it. As the one-pager is intended for inspiration and outline rather than details, anyone running this scenario would probably add more clues than are mentioned.

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Losing Sanctuary

In most adventures that I’ve written, the PCs are able to gain a direct victory—overpowering the opposition through physical, mental, or social means—but it’s always interesting to change it up and present them with a problem that the direct approach can’t solve. That’s what it’s like when you are the smartest or the strongest in the room. That led me to think about a situation ’s what it’s like for a real underdog. In our world—and, to be honest, historically—that’s been the fate of displaced persons. This isn’t the first time the subject informed my RPG writing.  I had plans to write on the fate of a particularly famous group of likely displaced people during the Late Bronze Age collapse—Sagas of the Sea Peoples got recycled as the Sword’s Edge adventure Poles of Power. This one-pager is still a kind of a power fantasy—it’s a lot cleaner and removed from real suffering than most refugee situations—but it presents a situation the PCs can’t punch their way out of.

Story

The PCs control Sanctuary—this could be a tavern and inn, it could be a quarter of a city, or it might even be a city or town itself—that sits between two opposing powers. It is the only safety for the refugees from the war. The PCs can’t openly use violence as the opposing armies have escalation dominance—they can bring far more force to bear on Sanctuary than the PCs can even hope to oppose. As the war is coming to a close, both armies seek battlefield victories to improve their positions and the polity’s negotiation position. The PCs need to protect Sanctuary and the refugees finding shelter until peace or at least stability arrives.

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Uprise: Bandits At War

One-pagers are a kind of adventure prep that I use which I outlined in an older post over at Sword’s Edge. Basically, because I am very comfortable with improv gaming, I usually work from a very basic adventure outline and do everything else on the fly.

Below is a one-pager based on the movie Uprising, which I reviewed at Sword’s Edge. There are no NPCs/challenges/obstacles statted out—no mechanical opponents presented—so you might need to cook some of those up if you use this. The ideas are there. Run with them.

Story

The PCs are bandits that have formed into an irregular force protecting the local communities from the depredations of the armies fighting the wars—whether those are the nominal “lords” of the land or the armies invading that territory. They haven’t been especially cruel to the villagers, but they are criminals, and their raids have likely created hardship for the local population. They will face both violent encounters with the contending armies, but also interpersonal challenges in finding peace and mutual support with the villages they are now protecting.

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State of the SEP

It’s been quiet here—no surprise there—but I have been steadily moving forward on a collection of projects.

If you haven’t been tracking it, the Kickstarter for Nefertiti Overdrive 2.0 was successful. The text is written, but it’s now going through a cultural consultant, it then needs to go through an editor, get set for layout, and then have an index completed for it before it’s released. That’ll probably be the end of the summer or early fall 2024.

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Nefertiti Overdrive 2.0: It’s Happening

Back in 2015, Sword’s Edge Publishing crowdfunded Nefertiti Overdrive: High Octane Action in Ancient Egypt. It has since been one of SEP’s most popular games. So much so, that we had an update in 2022. That’s only two years ago, but the 2022 update was a “soft” update—most of the text did not receive a revision or a review.

SEP is currently seeking to finance a real update of Nefertiti Overdrive, including having both a cultural consultant and an editor have a go at the text. Further refinement of the mechanics led to the decision to work on a further update, and the funds will also help to format a print version—which the soft update never had—including getting the text properly indexed.

If you have enjoyed Nefertiti Overdrive, I hope you’ll help us deliver Nefertiti Overdrive 2.0. Please consider supporting the Kickstarter or spreading the word about it.

You can find the Nefertiti Overdrive 2.0 Kickstarter at: https://www.kickstarter.com/projects/1153118353/nefertiti-overdrive-20

Here’s the Quickplay!

Overdriving with Nefertiti

Nefertiti Overdrive Cover

I’m back, and I’m bringing Nefertiti Overdrive with me!

Nefertiti Overdrive may be the game I’ve written that I hear about the most. It may be the concept—high octane action in Ancient Egypt. Maybe it’s the mechanics, heavily influenced by Cortex though not a Cortex game. Maybe it’s just the title. For whatever reason, people seem to remember Nefertiti Overdrive.

And I have a fondness for it to. It has generated some pretty amazing memories, with players really getting extravagant with the story-telling because they were not just given licence, but rewarded for doing so.

Why am I bringing up Nefertiti Overdrive? Because I am working on it again. I needed to do a print run, and in conversations with a very smart person, I decided I should crowdfund this and aim for offset printing and even a hardcover version.

If I’m going to crowdfund, I might as well take the chance to revisit the rules. My previous update did not fully satisfy me, and I had a lot of changes that I had noted needed to be made. Now I have a chance to make those changes. I’m in the process of doing that right now.

And since I’m crowdfunding, I can get some help improving the text. Maybe even get some more art—though I am hoping I can use the amazing art by Kieron O’Gormon from the original, which was really iconic.

However this happens and whatever form it takes, there’ll be a new Nefertiti Overdrive and there’ll be a Kickstarter to fund an offset print run.

You’ll see it here—or maybe on Bluesky—when this moves forward at all.

And if you have ideas for podcasts or anything like that you think I should get on, let me know and let them know too!

The Bloody Crown: Alec Ulvarsson

Anyone who has intersected with me or my work probably knows by now that I’m posting chapters from The Cyclops Banner: A Bloody Crown—a second-world fantasy inspired by the First Scots War of Independence. As I’ve posted chapters at Sword’s Edge, I’ve posted game stats for many of the chief characters.

Today, it’s Alec’s turn. Alec Ulvarsson is a lieutenant to the captain-general of the Unicorn Banner, a native of the kingdom of Kellalh, and a veteran mercenary soldier. He is one of the key point of view characters through the novel. He no longer sees himself as a mercenary, since mercenaries fight primarily for money. He says he’s a soldier and that he is now fighting for an ideal—a free Kellalh.

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The Bloody Crown: Rhona Argusdottir

As mentioned earlier, I’m posting chapters from The Cyclops BannerA Bloody Crown, a novel I wrote. It’s a second-world fantasy inspired by the First Scots War of Independence.

As I post chapters, I’m also going to post game stats for many of the chief characters here, on the Sword’s Edge Publishing website.

Rhona Argusdottir Trevean, after the death of her father, embodies the resistance for the kingdom of Kellalh, under occupation by neighbouring Surraev for going on 15 years. Her father, the Old Baron, was the last holdout in his isolated province of Selcost, and with him gone, she is his heir. Except traditionally in Kellalh, women can’t inherit.

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