Ballad of a High Plains Samurai

As I’ve mentioned a few times in a few places, I’m working on a fiction commission. It’s done and dusted, handed in and awaiting editing. It’s also okay for me to let people know what it is.

I’ve written a four-part story outlining the early history of Black Scorpion, a major figure in High Plains Samurai. Black Scorpion is a legendary bandit who once challenged the warlords hold on the One Land, and the story I’ve finished takes her from childhood to the final battle between the Desert Sun gang, with Black Scorpion as its chief, and the warlords of the Five Cities.

I’ll let you know when and where you can read the fiction when that information becomes available, but it’s probably best to follow Broken Ruler Games for all the breaking news. You might notice, if you are checking up on High Plains Samurai, that there is a stretch goal for fiction with my name attached. This would be a continuation of the four-part saga which would reveal more about my version of Black Scorpion.

And I would say my version, because if you are playing or running High Plains Samurai, your Black Scorpion might be different. Your One Land might be different. For me, it is a place where the weak cannot hope for justice and order is the same as submission. For me, Black Scorpion began as an outcast and became the most powerful warlord in the One Land, becoming such a threat that the other warlords united against her. For me, Black Scorpion is a tragic hero who desires justice but is fuelled by rage. In a world in which justice is absent, she is left with her rage.

So I hope you’ll enjoy it when its available, and I hope you’ll support High Plains Samurai, a fantastic game and a fantastic setting.

You can find out more about High Plains Samurai here.

You can find Broken Ruler Games here.

GMs Should Not F#$k With Player’s Characters

For the Screenplay playtest group, we had what was intended to be the last game in our High Plains Samurai campaign. Didn’t turn out that way, mostly because of a late start and a couple of extended rules discussions. Turns out, I have very strong opinions about protecting player agency in regards to their characters.

GMs should not fuck with player’s characters.

The first incarnation of my character Mauser as envisioned by Kieron O’Gorman.

For me, the character is the one part of an RPG that the player truly owns. Even if the player is involved in creating the campaign (in something like Spark, or the campaign creation system in Nefertiti Overdrive) or has shared narrative control, it’s not the same as the player’s character. The character is the player’s avatar in the game, it is the focus of the player’s wish-fulfillment in some cases or a finely crafted drama-machine for the player’s interests in others. In games in which all other aspects of the story is taken away from the player, the character is the focus of the player’s creative efforts.

The character is the player’s.

Now, in consultation with the player, the GM can certainly mess with that character. If the GM has an idea to create drama, excitement, or pathos, and the player is onboard with this, awesome. Who doesn’t love a chance to increase the importance of the character to the plot? But don’t do this without the player’s buy-in.

I would honestly refuse to play a game in which the GM could permanently effect change on a player’s character without that player’s consent. And, honestly, that includes death. I, personally, am okay with my characters getting killed -though I would prefer it be done in a suitably dramatic fashion -but I honestly don’t believe that death must be a viable option in order to create tension. Did anyone honestly believe any of the main characters in the X-Files could die? Or Star Trek? Did that remove tension?

But that’s kind of a whole other story. If the player isn’t happy with offering up their character for death, it shouldn’t be forced on them. That isn’t fun and the whole point of this exercise is fun. Why would we do something that isn’t fun for one of the members in our group? Don’t be a dick.

In the end, the player character is the player’s character, and it should be sacrosanct. In many games, the GM has all the other power, and it is unnecessary to give them power over PCs.

In my (not so) humble opinion.

Todd had me take over Broken Ruler Games to tweet the proceedings. The deluge starts here.

You can find more information on Screenplay here.

You can find more information on High Plains Samurai here.