Tag Archives: Kiss My Axe

One Down But Work Continues

With Nefertiti Overdrive 2E out in the wild, my trifecta is down to a duology, and work is proceeding apace on both. One note here is on print editions. The main cost for print editions—along with my time—is indexing. It … Continue reading

Posted in News | Tagged , , , , | Leave a comment

Trifecta?

It’s been a while since I’ve had any news, any information on new products, and that will likely continue for a while, but I don’t feel right if I’m not working on something, and I’m a little too old to … Continue reading

Posted in News | Tagged , , , , , | Leave a comment

Adventures in the Anglo-Saxon Migration

When I consume media of any sort, I get inspired and think about how I could apply it to either my fiction or my gaming. Since my gaming is the creative endeavour on which I spend most of my time … Continue reading

Posted in RPGs | Tagged , , , , , , | Leave a comment

Updating the Sword’s Edge

So much time with so little said, but that is because I have been working. Honest. With the start of a new course right around the corner, I haven’t wasted the two months I took off from my MA program. … Continue reading

Posted in RPGs | Tagged , , , , , | Leave a comment

Someone’s Axe is Getting Kissed

I’ve been running a D&D 5E game with my daughters, and they’ve been enjoying it, but when the dice are not kind, they can get frustrated – my youngest especially. I bought them their own dice at Gen Con, and … Continue reading

Posted in RPGs | Tagged , , , , | Leave a comment

Facing the “Five Destructive Myths”

So, there’s been some discussion about an article entitled “Five Destructive Myths Perpetuated by Roleplaying Games,” and I decided to see how my games stack up against these myths. To be clear: I don’t consider any of these to be … Continue reading

Posted in RPGs | Tagged , , , | 3 Comments

UGS Design Goals

Last post, I told you a lot about my history as a designer, now let’s talk about my specific design goals for the Untitled Game System (UGS). It is slightly different than for Starship Commandos or A Team of Losers, … Continue reading

Posted in RPGs | Tagged , , , , , , , | Leave a comment

Nefertiti Overdrive: What Becca Taught Me

This is a long post. It’s a section from out of the “How I Play” portion of Nefertiti Overdrive. I’m including the entire section because I think it helps to encapsulate the philosophy I am bringing to this system. If … Continue reading

Posted in RPGs | Tagged , , , , , , , | 1 Comment

Nefertiti Overdrive: Conception

The concept of Nefertiti Overdrive is, in many ways, a continuation of the concept for Kiss My Axe: Thirteen Warriors and an Angel of Death. Kiss My Axe took the historical Viking era and culture, and threw in cinematic action. … Continue reading

Posted in News | Tagged , , , , , , , | Leave a comment

Creating Centurion Adventures: People and Places

So we talked about how I generally come up with the situation in my one-page adventures. In our first playtest for Centurion: Legionaries of Rome (the Kickstarter is funded but help me make at least one stretch goal), I chose … Continue reading

Posted in RPGs | Tagged , , , , , , , | Leave a comment