The last posts included campaign scenarios with Swords Edge in an alternative history and then a straight fantasy setting. This time, let’s look at something closer to science fiction.
This is being cross-posted as an update to the Sword’s Edge Kickstarter, running until 20 April 2017.
Ive been sharing some of the genres in which Ive used Swords Edge, and these are generally outside, or at least different, from those provided in the text. This time, its kind of sci-fi, but really its a computer game adaptation.
One of the adventures Ive written for Swords Edge is a science fiction actioner. Ive been a fan of Borderlands for quite some time, as you may have noticed if you’ve read this blog for any length of time. I had developed a simple system to replicate the shoot em up style of play, but it didnt really work as I wanted. Swords Edge is one way of doing it, so here are some of the narrative characters I created to mess up PCs in Face Splosion.
Assault Bots (Average minion) 12
Concept: Killer-Bot, +2
The Assault Bots are the cannon-fodder, sent in to get blown up real good by the PCs. Theyre minions, so one shot is one kill, but at Average, they arent complete push-overs.
At another point, the PCs will need to crack a secure program, and instead of just having intrusion countermeasures electronic, the system has an actual AI providing the security.
AI (Good regular) 17
Concept: Digital Ninja, +2
Phy -2; Cha 0; Cun +2
At one point, the PCs face up to the underboss, a kind of boss fight but not the big boss. This is Helmut, the brain of the big bads bodyguard put into a robots body. Hes definitely tuned up to ruin someones day.
Helmut (Good Hero) 17
Concept: Cyborg Warbot, +4
Phy +4; Cha +2; Cun +0
Heavy Armour (Phy) +4, Rocket Launchers (Phy) +2
So those are three of the characters that the PCs on Anesidora will run into in my own little version of Borderlands.
You can find the Sword’s Edge Kickstarter here.
You can find out more about Sword’s Edge here.
You can read about my obsession with Borderlands here.
My attempts are Borderlands RPGs are referenced here.





The Assassin (picture Zer0)
One of the initial pics from Fallout 4 had me thinking of F:NV. F:NV is a mix of the post-apocalyptic and western genres. This image made me think that Fallout 4 would also mix genres, specifically post-apocalyptic and noir. Given that I’ve published a sword & sorcery noir, you can imagine how this might have grabbed my interest. So what about post-apocalyptic noir?
But how do you use power armour in your game. What does it do?
You can use this conceit as well. As discussed in earlier articles, this might be to train up characters or to change their intent or outlook. They might live the same event over and over again, unwilling to make the sacrifices necessary to reach the preferred outcome, until they find a solution with which they are happy. This might be teaching them skills, or forcing them to examine their own motivations – which also happened in the movie. Cage didn’t just learn to become a warrior, he accepted self-sacrifice as necessary. He became willing to give it all to save the human race, something he had not accepted at the outset of the movie, in contrast to even the worst of the soldiers which appeared as supporting characters.
The time travel in Edge of Tomorrow is interesting because it isn’t voluntary. Much like Groundhog Day (the most common comparison), at a certain point time resets back to another point. In Edge of Tomorrow, it’s the main character’s death.