Victorian Burn

Continuing Burn Notice as the basis for a campaign, I wanted to continue to follow the genres presented in the True20 Revised Edition, though not in the order presented. This time, I want to look at horror.

Now I’m not much of a horror GM. I don’t really read it, watch it, or write it. Rather than horror, I’m going to go supernatural, something like an X-Files in the past, but only dealing with supernatural threats.

The stage is set by the return of Michael Weston to London on May 31, 1859, welcomed by the chimes of Big Ben. Michael had served time with the Foreign Service in British India, but was quickly disillusioned by the high-handed and often brutal policies of the East India Company. He found a mission he believed inĀ  when faced with evidence of a resurgent Thuggee cult. He helped to ferret out and confront the last of the evil cult, and this led him to some frightening places and inhuman foes.

The final straw came with the Indian Rebellion. Michael wondered if his countrymen were that much better than the murderous Thuggee. While there would have been many opportunities for him once the government of India was transferred to Britain, Michael Weston returned to England, hoping to forget the things he had witnessed.

That was not to be.

Things had been released. Spirits and demons long held in check by ancient rites and ceremonies had been awakened. Some blamed these entities for the madness apparent on both sides of Rebellion. Whatever they were, and whatever their purpose, they appeared in London just as Michael Weston arrived. Someone in the Foreign Service believes Michael is somehow tied to these supernatural manifestations. The Foreign Service declares Michael cannot leave London until the danger has been dealt with–but not by Michael. His linkage to the supernatural makes them worry.

Accompanying Michael is Sam, a disgraced doctor who found service as a regimental surgeon with the British East India Company. Michael befriended Sam in India. Sam had become inured to the suffering around him, but Michael helped him to regain his lost humanity. Sam intends to get his medical licence back, and perhaps start a practice, but as events evolve, he decides to use his connections and his skills to help Michael..

Along with Sam, Michael returns with Fiona. That is the name under which she travels, but it is not her real name. She is an ex-Thuggee, an assassin trained in secretive unarmed combat techniques. Sent to murder Michael Weston, she realized he was not a cruel slaver as she had been told, and this led to her learning the Thuggee had become nothing more than assassins for hire. Still an adherent to Kali, the Thuggee assassin took the name Fiona and became Michael’s constant companion and bodyguard. In the movie, she’ll be played by Aishwarya Rai (are you listening, Matt Nix?).

In London, Michael returned to his family’s town home. Meeting his younger sister, Natalie, he learns that his father drank himself to death, and drank the family fortunes along with the way. Natalie herself is a recovering opium addict, and is haunted by visions of ghosts, wights, and other evil creatures. Natalie believes the Foreign Service is correct, that there is a tie between Michael and the entities. With their mother declared insane and sentenced to Bedlam, Natalie and Michael have only each other.

Were I to run this game, I would adapt some of Chuck Rice’s Modern20 rules. I think I would use both Hobby and Occupations, though not Perks. I would adjust Occupations to provide extra class skills (or a bonus to existing class skills) and added benefits to certain feats. I would need to develop some Occupations and/or alter some others to suit the time period and atmosphere of the game.

I see Michael as an Expert, with an Occupation of Spy. His work in the Foreign Service was just that, spying. For Sam, another Expert, but with the Soldier Occupation. He’s a doctor, but his time has been spent in the army of the East India Company. Fiona would be, of course, a Warrior, with an Occupation of Martial Artist. Natalie would be a Psychic, with an Occupation of Urchin (as in street urchin, the Victorian version of the homeless for children)–Natalie’s not a real street urchin, but her time as an opium addict puts her in that world.

In this campaign, the small jobs that Michael does are all linked to the central problem–the rise of the supernatural and its possible ties to Michael himself. The short adventures could be hauntings or other supernatural incidents of which Michael or one of his companions learn. Each adventure should add one piece to the puzzle.

The truth is that the supernatural manifestations are not tied to Michael. The aura that sensitives note regarding Michael comes from his confrontations with the evils of Kali in India. This aura should slowly fade, and become less and less noticeable. It might seem logical that this corresponds to the supernatural threats are being eliminated, though it is actually because of the time passing since Michael faced the evil manifestations in India.

The truth is that Fiona is not the only adherent of Kali in England. Sir Nigel Whitney Gull, a physician with ties to the royal family and Freemason, returned from India just a few months before Michael. He has been ensnared by an avatar of Kali and is attempting to bring on the Kali Yuga–the time of Kali–through evil rituals. These rituals have raised the supernatural manifestations.

Sir Gull has many more connections than Michael, and is an important part of the Freemason leadership, as well as having strong supporters in Queen Victoria’s court. He should be introduced to the characters in the second or third adventure, probably through Sam–who, as the fixer, might also be a Freemason. He should always know just a little bit more than anybody else, yet prove only slightly unhelpful. The information he gives might help the characters, but it will be dated enough that it won’t really help them too much.

His plan to usher in the Kali Yuga requires specific sacrifices and a specific rituals. At least one adventure could be a kind of pre-Jack the Ripper as Sir Gull attempts to secure his sacrifices and commit the rituals. His identity is not known to those in his small cult, so even once the characters realize what is happening and avert it, they may not catch Sir Gull.

Sir Gull may continue to be an adversary even after the supernatural threats are averted. Once the cycle of rituals is broken, the threat is gone. The Foreign Service still doesn’t trust Michael, but they have work for him in London and elsewhere, as supernatural threats continue to exist, and there may be even more mundane adventures ahead. Michael might no longer be shackled to London, but he certainly won’t be able to leave England. Once the Foreign Service feels it can trust Michael, well then they might have work for him abroad.

Hadrapole Burn

Earlier, I wrote about Burn Notice and creating campaigns using it as a template. One night after watching a couple of episodes, I had ideas for all sorts of campaigns. I noticed that the campaigns I had imagined fit the genre templates offered in True20 Revised Core. That’s how I’m going to present my ideas, using the lingo of True 20.

First off, Burn Notice as a fantasy adventure campaign.

The basic premise of Burn Notice is the Michael Weston is trapped in Miami. In the fantasy version, the setting will be Hadrapole, a fantasy city in which I’ve set some of my fantasy fiction. Think of it as Constantinople just after becoming Istanbul, and with a tentative truce among all the different cultures and religions. The conflicts are there, simmering, but no one is looking for a war–not when everyone else in the world is eyeing them up as prey.

The Michael Weston character will just be Weston. He was one of the Urban Cohorts, a paramilitary force that is also used to police the city. Just before the campaign begins, Weston has returned to the Old Bazaar, an area outside the city walls and his old neighbourhood. His father has died and he has gone to bury him.

When he’s done the funerary rites, one of the Whites–a group of incorruptible, elite soldiers of the Urban Cohorts, known for their white tunics and white truncheons–let’s him know he’s barred from the city proper, from the city inside the walls. Weston questions this, and it is strongly implied the Whites know whose pocket he’s in. Thing is, he’s not in anyone’s pocket.

Weston isn’t stupid enough to go against the Whites. Doing so would just give them ample reason to not only toss him from the Cohorts, but make him a penal slave on one of Hadrapole’s war galleys. No, Weston has to find out who framed him and why. For that, he’s going to need help.

I see Weston as a Warrior. I like the heroic archetypes in True20, and I’m going to use those. Weston is a Champion for certain, though maybe he’s going to move into Fated.

Fiona left the Cohorts the hard way. She didn’t police so much as execute. She’s made a name for herself in the Old Bazaar as a sword-for-hire, and now she’s come looking for Weston. She always looked up to him, respected him, maybe even loved him. She flattered herself into believing he had feelings for her, but was that true? What now? That relationship is for the players to explore.

Fiona is certainly a Warrior, and she fits the Shadow archetype perfectly, with Weston as her Champion.

Sam (Samwise? Samnal? Whatever) is a confidence man and sometimes informant. He’s been friends with Weston since childhood, and Weston always did his best to protect Sam, even when Weston stood as a Cohort. Knowing that Weston is being framed, Sam wants to help. He has a deep and abiding fraternal love for Weston, and this is one time when Sam is willing to lay down his life to find the truth.

I can’t see Sam as anything but a Trickster archetype, but I am torn between Expert and Warrior. Certainly, Sam is supposed to be a fixer, meaning he needs the social skills, but the contacts and information might also be a narrative element. Mechanics might not be the way to address it. For Sam, I think it would be up to the player. Does the player want to go Warrior or Expert?

Finally, there is the fourth character, the one that actually isn’t in Burn Notice. Except in this case, the character sort of is. Michael Weston has a brother named Nate who shows up a couple of times and becomes important in the season finale. Weston also has a sibling. A sister named Natalia (or Nate!)

Natalia is one way to keep Weston tied to the Old Bazaar, to keep him from doing anything stupid. Their father is dead, their mother–a gypsy fortune teller–has found solace in the bottle, and young Nate only has her big brother to take care of her. Weston, no matter how much the hardcase he like to play, is basically a man of duty and honour. He’d feel responsible for Nate (and for his mother, for that matter).

But Nate isn’t exactly a damsel in distress. I think the Maiden archetype works well, given that she is supposed to be a relatively young lady. However, I think it would be cool to have Nate as an Adept. She learned some tricks in her time in the Old Bazaar, and it turns out she might be able to help Weston out when things go south. She may also act as the voice of conscience, a counterpoint to Fi, Sam, and expediency.

The main story arc would be learning who framed Weston and why. But there would be little adventures in the Old Bazaar, on Flotsam, and other locales outside the city. These would be presented through Sam and Fiona, as people come to them for the service and aid. Weston and his family need money, and that’s one certain way to get it. This would allow for consecutive, unconnected adventures while unravelling the mystery of Weston’s framing.

It turns out one of the senators framed Weston. Weston is about the toughest SOB in the Cohort outside of the Whites. The senator wanted Weston broken, so that the senator could then swoop in and save him from destitution. Weston would then become a tool within the Cohorts to use against the Whites when the coup d’etat commenced.

Oh, did I mention the coup d’etat? The Krystalian senators who lost power when the Alofesians captured the city want that power–and the city–back. Weston is just one of their tools.

When Weston does find out the who, he likely won’t find out the why. Even if he does learn the why, he won’t have the proof necessary for the Alofesian leader of the city, the Dey, to act without it seeming to be simple religious prejudice. So Weston and his crew will likely end up involved in the attempt to uncover the plot and oppose it.

So there we have it: Burn Notice as a fantasy adventure.

Next, Victorian horror!