
With Nefertiti Overdrive 2.0 finally complete—the last adventure went out to backers a couple of months back and is now available to the general public—I’m once again looking at my “Game Development” folder trying to decide what to prioritize.
The main effort is to Intervention: Tomorrow’s Yesterday, a cyberpunk TTRPG that is more robust, with a more structured framework than most of my story-forward games. The players still get a fair amount of narrative control, but the structure for characters is more set, with pre-defined Roles, Skills, and Gear. It’s somewhere between Fate and D&D 5E, and is the most structured game I’ve ever tried to publish. I’ve designed them or kit-bashed them, but never pushed this far along with playtesting and an intent to eventually publish it.
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