Updating the Sword’s Edge

So much time with so little said, but that is because I have been working.

Honest.

With the start of a new course right around the corner, I haven’t wasted the two months I took off from my MA program. Starship Commandos is right around the corner and a few months after that will be an updated version of the Sword’s Edge System, now just titled Sword’s Edge RPG. I had started to update Sword Noir and then realized I really should update the core before I did the variants. Sword’s Edge is the core of both Sword Noir and Kiss My Axe, so they will be updated after Sword’s Edge is out. Since I will be studying at the time, that work will go slower, but it will get done.

For now, I have a cover for Sword’s Edge and soon will have a first draft version that will be shared around to a preview audience.

I have been quiet here, but busy elsewhere.

Designated Marksman for Starship Commandos

Starship Commandos should be out soon. It is in the final stages of layout right now. It’s going to be 6X9 or digest size. Right now, we’re looking at 47 pages, which means it may be possible to put out a very thin book. I have to look at the cost per copy to see what the price might be, but the PDF will be out first.

image by algol

To give you an idea, here’s the character that’s presented in the book. It’s different than what has been presented before because the game uses the mechanics from Riggers. The way Riggers runs is pretty much perfect for Starship Commandos.

So here is Sgt. Sara Cooper, the designated marksman for the 121 Marine Special Armour and Tactics squad.

Sgt. Cara Cooper, Designated Marksman

Concept
Scout d8

Traits
Physical d10; Mental d12; Social d20

Training
Stealth d8, Awareness d10, Marksmanship d10, Athletics d12, Survival d12, Tracking d12

Harness
J25S Long-Range Reconnaissance
Stealth d6; Long-Range Sensors d8; Indirect Fire Support d10

Flaws
Disconnected, Unconventional

Pivot
Never the Innocent (Cooper will not target non-combatants, Ever)

Gen Con Tips

I always collect a bunch of tips in my Gen Con posts, but then forget about them by the time Gen Con comes around. Here, I’m going to collect the tips and publish it on the Monday before Gen Con 2016. See, I’m writing the intro paragraph on Thursday, 6 Aug 2015 as I begin working on my Gen Con 2015 roundup. Planning!

For your arrival at Gen Con reserve space on Go Express (the $10 ride from Airport to hotels) in advance. The flights in on the day before the con are all looking to use the bus, and people with reservations were given priority. Do it on the website, though there is a small desk at the ground transportation centre (ground floor) that services Go Express as well as some other shuttles and the representative there might be able to help.

The Go Express shuttle service

There’s a food place under the escalators at the Indianapolis Convention Center which I believe is “Crossroads” that has an area to sit and WiFi. A couple of times I grabbed a single slice of pizza and checked my email there. If your hotel doesn’t have WiFi, this place is a saviour. It has been for me a few times.

Convention Center Floor Plans

Gen Con 2015 was the first time I heard about the Quiet Room, a place to just go and decompress for a little bit. It’s a great idea, and there were people napping, reading, or just sitting with their eyes closed and enjoying being out of the crowds and noise. It’s okay for babies if they are quiet, but in general, if the baby is being fussy, the monitors would ask the parent to please take the child elsewhere. There are other childcare facilities in the convention centre, and the quiet room was not for that purpose. If you need a place to chill, check the program for the location of the quiet room and take advantage of it.