Sword’s Edge Publishing

SEP has published a few lines that may be of interest, and you can find a page devoted to each.

Centurion: Legionaries of Rome has characters serving under the eagles of Rome in her famous legions.

Nefertiti Overdrive is about high-octane, wire-fu action set in Ancient Egypt and includes a series of adventures that tell a longer story.

Sword’s Edge is a generic system for which multiple adventures in different genres are available.

Homebrew: Torger, the Gnoll Street Commander

Torger is from a 3rd level adventure, and represents a mid-level gang leader who runs one of the unofficial wharves. He and his gang make money off tithing the smugglers. They answer to a larger gang, so Torger isn’t an emperor, but is a king of his little domain.

This is the D&D 5E stats for a challenge rating 4 NPC: Torger, the Gnoll Street Commander

You can download a PDF of Torger’s stats here.

This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Torger, The Gnoll Street Commander by Fraser Ronald and published by Sword’s Edge Publishing is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Homebrew: The Thule Soldier

The Thule Soldier is similar to the Thule Apparition. The Apparition is the weakest of Thule’s foot soldiers. The Soldier is tougher, a better challenge as the PCs reach higher levels.

The stat block for a D&D 5E monster: the Thule Apparition

You can download a PDF of the Thule Apparition here.

This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

The Thule Soldier by Fraser Ronald and published by Sword’s Edge Publishing is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Homebrew: The Thule Apparition

In my family’s D&D game, the BBET is called Thule or the Necromancer King. The Thule Apparition is one of its foot soldiers, very dangerous for low level adventurers, found protecting important sites but also the core of Thule’s growing army. They are built using the body and souls of prisoners—a horrible fate.

The stat block for a D&D 5E monster: the Thule Apparition

You can download a PDF of the Thule Apparition here.

This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

The Barbarian Raider by Fraser Ronald and published by Sword’s Edge Publishing is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Homebrew: The Barbarian Raider

On my personal site—Sword’s Edge—I’m going to be running some posts about the games I run as opposed to the products I make. The game I run with my family is a D&D 5E campaign, and I’m going to be posting some of the chunk bits—like the opponents I’ve built or adapted for them.

This is the Barbarian Raider. The BBET of the setting has recruited some of the nomadic peoples living on the periphery, and this represents one of the tougher of their number.

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Kiss My Axe Second Edition

The cover for Kiss My Axe, the Ashcan version of the Second Edition. It's a Viking TTRPG. The image is of a viking holding axes looking at the red light deep in the forest by Tithi Luadthong

Vikings – they invoked fear in the monks of England and fascination in the Victorians from that same nation. Raiders and reivers, explorers and merchants, the men from the North left no part of Europe untouched, and reached beyond, to lands only imagined or wholly unknown. Their imprint on history is so strong, they have their own eponymous epoch in Europe. From Ireland to Iraq and from the shores of Africa to the Arctic, reaching North America long before any other European, the Vikings have become a staple of fiction and a paradigm of the barbarian. Who doesn’t want to cut through the waves in a dragon ship to challenge the unknown and bring glory to their name?

Kiss My Axe: Thirteen Warriors and an Angel of Death is a role-playing game of Viking adventure, interested more in the heroics of the sagas than the violence inflicted upon innocents. The Second Edition includes more recent scholarship in its history, and re-configures the character structure to better replicate how the Norse themselves saw their world.

This Ashcan Edition of the game is a proof of concept, and lacks editing, indexing, or original art. The funds raised through the Ashcan will be put toward improving the game in preparation for its final form.

Interested in a PDF? You can find it at my itchio store.

Looking for a print copy? You can find it at RPG Trader.

State of the Sword: April 2026

I’m not sure how many people actually read this site. Probably fewer than see my posts on Bluesky—where I’ve already kind of discussed this—but I think more than zero. Good enough.

So what’s happening with SEP? Things seem pretty quiet.

And that’s because they are. That’s not to say I’m not working on projects, but it is to say that those projects aren’t being released and—honestly—may never be released.*

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Decision Point: 2025

The cover of the "TTRPG Nefertiti Overdrive 2.0" which shows the iconc characters in battle poses before the legendary Sphinx statue on the right, and a stylized rendering of Queen Nefertiti on the left, with a blood spatter along the base.

With Nefertiti Overdrive 2.0 finally complete—the last adventure went out to backers a couple of months back and is now available to the general public—I’m once again looking at my “Game Development” folder trying to decide what to prioritize.

The main effort is to Intervention: Tomorrow’s Yesterday, a cyberpunk TTRPG that is more robust, with a more structured framework than most of my story-forward games. The players still get a fair amount of narrative control, but the structure for characters is more set, with pre-defined Roles, Skills, and Gear. It’s somewhere between Fate and D&D 5E, and is the most structured game I’ve ever tried to publish. I’ve designed them or kit-bashed them, but never pushed this far along with playtesting and an intent to eventually publish it.

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