Sword’s Edge Publishing

SEP has published a few lines that may be of interest, and you can find a page devoted to each.

Centurion: Legionaries of Rome has characters serving under the eagles of Rome in her famous legions.

Nefertiti Overdrive is about high-octane, wire-fu action set in Ancient Egypt and includes a series of adventures that tell a longer story.

Sword’s Edge is a generic system for which multiple adventures in different genres are available.

Overdriving with Nefertiti

Nefertiti Overdrive Cover

I’m back, and I’m bringing Nefertiti Overdrive with me!

Nefertiti Overdrive may be the game I’ve written that I hear about the most. It may be the concept—high octane action in Ancient Egypt. Maybe it’s the mechanics, heavily influenced by Cortex though not a Cortex game. Maybe it’s just the title. For whatever reason, people seem to remember Nefertiti Overdrive.

And I have a fondness for it to. It has generated some pretty amazing memories, with players really getting extravagant with the story-telling because they were not just given licence, but rewarded for doing so.

Why am I bringing up Nefertiti Overdrive? Because I am working on it again. I needed to do a print run, and in conversations with a very smart person, I decided I should crowdfund this and aim for offset printing and even a hardcover version.

If I’m going to crowdfund, I might as well take the chance to revisit the rules. My previous update did not fully satisfy me, and I had a lot of changes that I had noted needed to be made. Now I have a chance to make those changes. I’m in the process of doing that right now.

And since I’m crowdfunding, I can get some help improving the text. Maybe even get some more art—though I am hoping I can use the amazing art by Kieron O’Gormon from the original, which was really iconic.

However this happens and whatever form it takes, there’ll be a new Nefertiti Overdrive and there’ll be a Kickstarter to fund an offset print run.

You’ll see it here—or maybe on Bluesky—when this moves forward at all.

And if you have ideas for podcasts or anything like that you think I should get on, let me know and let them know too!

The Bloody Crown: Alec Ulvarsson

Anyone who has intersected with me or my work probably knows by now that I’m posting chapters from The Cyclops Banner: A Bloody Crown—a second-world fantasy inspired by the First Scots War of Independence. As I’ve posted chapters at Sword’s Edge, I’ve posted game stats for many of the chief characters.

Today, it’s Alec’s turn. Alec Ulvarsson is a lieutenant to the captain-general of the Unicorn Banner, a native of the kingdom of Kellalh, and a veteran mercenary soldier. He is one of the key point of view characters through the novel. He no longer sees himself as a mercenary, since mercenaries fight primarily for money. He says he’s a soldier and that he is now fighting for an ideal—a free Kellalh.

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The Bloody Crown: Rhona Argusdottir

As mentioned earlier, I’m posting chapters from The Cyclops BannerA Bloody Crown, a novel I wrote. It’s a second-world fantasy inspired by the First Scots War of Independence.

As I post chapters, I’m also going to post game stats for many of the chief characters here, on the Sword’s Edge Publishing website.

Rhona Argusdottir Trevean, after the death of her father, embodies the resistance for the kingdom of Kellalh, under occupation by neighbouring Surraev for going on 15 years. Her father, the Old Baron, was the last holdout in his isolated province of Selcost, and with him gone, she is his heir. Except traditionally in Kellalh, women can’t inherit.

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Farewell OGL

Resistance Earth RPG cover. A lone figure faces a desolate landscape, their rifle on their back.

There’s been some . . . issues with Wizards of the Coast recent handling of the Open Game Licence, the licence that SEP published almost all of its first products–many of them under the d20 sub-licence. I still have a bunch of OGL products out there, some of them very recent, using newer rules’ sets.

But the recent attempt to pull the rug from under creators by WotC, probably to please their corporate masters at Hasbro, has soured me on the OGL entirely. I invested a lot of time into these products, and a bunch of them are not anywhere near paying that off, but I’d rather just be done with them and snip that cord. Get free of it.

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The Bloody Crown: Cristobel vel Lupus

In 2023, over on my personal site, I’m going to be posting chapters from The Cyclops Banner: A Bloody Crown, the novel I recently finished. It’s a second-world fantasy inspired by the First Scots War of Independence.

As I post chapters, I’m also going to post game stats for many of the chief characters here, on the Sword’s Edge Publishing website.

One of the first characters you are going to meet is Cristobel vel Lupus, Count Terenquist and Captain-General of the Free Company of the Unicorn Banner. He is a key protagonist whose presence has an outsized impact on events in the story.

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Welcoming in 2023

The cover for the Sword Noir adventure, Broken Tigers. It's a spooky city in shadows and darkness

Listen, 2022 wasn’t the best, but it was better than 2021! I’m hoping that 2023 will continue the improvements. Part of it is that I’ve been able to publish a few adventures and update a few games, bringing products more in line with my hopes. Nothing’s perfect, but I think the products are better.

So I’m tentatively looking forward to 2023. And so why not offer a sale as 2023 arrives?

Just in case there’s some SEP stuff on your list that you’ve been thinking of buying, I’m running a sale over at itch.io that runs into the first week of 2023.

You can find it here: https://fraserronald.itch.io/G8DNCTP3UV

I’m Not Dead Yet

I’m feeling better . . .

I am in the middle of playtesting a new game. For those who used to support my Patreon, it is based on the Quantum and GOD setting, but now called the Lost Earth. I don’t think it will ever see the light of day, simply because of the cost of bringing it out along with its setting, and the system is derived from its setting, so I don’t think I’d be happy releasing it separately.

A figure stands before broken structures looking like fallen skyscrapers beneath the title The Lost Earth: Rebirth, and the subtitle of Adventures in a Broken World

I said the same thing about League of Misfits, so who knows.

Anyway, the playtest is not only helping me with the system, but also helping me with myself.

My formative RPG experience was D&D—AD&D, 2E, and 3/3.5. Until the early 2000s, I almost exclusively played D&D—a bit of Top Secret, some Gamma World, Some WEG Star Wars and a bit of Champions was the sum total of my RPG experience.

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One Down But Work Continues

With Nefertiti Overdrive 2E out in the wild, my trifecta is down to a duology, and work is proceeding apace on both.

One note here is on print editions. The main cost for print editions—along with my time—is indexing. It is precise, painstaking work for which I am poorly engineered. If I would like someone else to do it, it comes at a cost—and SEP will only just start turning a profit this month. So, while print editions for Nefertiti Overdrive 2E and later Kiss My Axe may happen, they will be slow in coming.

Kiss My Axe is in the research phase, but this is also leading to some design decisions and evident changes in the mechanics and focus.

Image by Dmitriy Tereshchenko
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Nefertiti Overdrive 2E

Cover of Get Netiqret

As mentioned earlier, I was working on updating Nefertiti Overdrive, tweaking the rules, focusing the characters more on Egypt and Egypt’s environs, and adding historical context. I’ve removed Get Netiqret as its own thing. When I first wrote Nefertiti Overdrive, I was heavily inspired by the design of Lady Blackbird, but what I released was not nearly as elegant or purpose-driven, and so I think it makes more sense to have Get Netiqret out there on its own.

I also removed the quickstart and released its adventure separate—but still for free now called Proof of Death.

It’s all complete and out now at itch.io: Nefertiti Overdrive, Proof of Death, and Get Netiqret.

I feel better having got it all done. Research proceeds apace for Kiss My Axe 2E, and it is going to be a significant departure in character design if not in base mechanics from what exists now.

Trifecta?

Nefertiti Overdrive Cover

It’s been a while since I’ve had any news, any information on new products, and that will likely continue for a while, but I don’t feel right if I’m not working on something, and I’m a little too old to change that.

I have three projects at various stages that I’m working on, two of which will likely see a release.

1) Nefertiti Overdrive 2E: I’m updating Nefertiti Overdrive, both changing the structure of the book, and altering the mechanics. I’m removing the adventure and having the book focused on the game itself. The adventure that was included in the 1E book—Get Netiqret–will be released separately but at the same time as 2E.

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