It is official, you will be seeing Mundus Novit from Dark Quest Games. No time frame yet, but I know it has been in editing as I have been asked to make corrections. As I have said elsewhere (such as the Accidental Survivors), this version matches my vision for the project rather than meeting a style or paradigm dictated by another. I am thrilled to be working with Neal Levin at Dark Quest Games again, as he got me into RPG writing, and has always been very supportive.
As I learn more, you will learn it here. If you are interested in seeing any of the other collaborations between DQG and SEP, check out the Teams and NPG series. Serieses? Spell-checker says no. In case the Accidental Survivors doesn’t fill all your Fraser’s Voice needs, there are “blodcasts” available for some of these products, which you can find here.
I have been interviewed in the latest Gleemax Monkey News for Sword’s Edge Publishing. If the direct linking doesn’t work, just head on over to Gleemax, because the interview ain’t hard to find. It’s Monkey News # 21. There are some hints as to what you might see coming down the pipe from SEP in 2008.
This is not our world. This place is different. It is not just a place of adventure or intrigue, it is literally a place of magic. It has always been with us, unnoticed or ignored. It is ignored no longer. It has not arrived alone. Along with those who warp reality with ritual and mantras, there are those who do so with their minds. There are those who have abilities beyond those of normal men.
How did this happen? When did our world become so different? So strange?
The flavour text for Mundus Novit has been completed. At this point, there remains some crunch to update, but things are going well. I expect that this will be released in partnership with Dark Quest Games, though the final details still need to ironed out.
For those of you who haven’t heard of Mundus Novit before, it is a campaign setting for d20 Modern. It posits the release of genetic virus from a secret super soldier project that changes those whom it infect. Grand Orders of magic have existed for millenia. Parapsychic phenomena have been cataloged since the 1960s. In 2003, a brief glimpse of the paranormal is caught by a television news crew.
And the world changes . . .