Tag Archives: Sword’s Edge System

The Sword at the Edge of Wuxia

A good friend of mine (hey JJ!) asked about creating characters from a genre like wuxia using Sword’s Edge. Would one do it mechanically or narratively? Would one use SFX? I didn’t really give an answer, but I’d like to … Continue reading

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The Patreon Is Live

The Patreon is now live. You can find it here. The first three releases are complete and ready to go. First, later this month, I’ll release “Lawless Heaven,” an adventure for Sword’s Edge based on Korean action cinema. In October, … Continue reading

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Building a Non-Combat Challenge in Sword’s Edge

In the last post, I shared with you some of the thoughts I had about building binary challenges. This and the other recent posts grew from discussions with a friend in the UK, Bruce. Much of this sprung from a … Continue reading

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The Binary Challenge in Sword’s Edge

In the last couple of posts, I’ve written about some of the perceptions and ideas that helped design Sword’s Edge, how I view failure and the purpose of Momentum. Let’s now look at an example of a binary challenge and … Continue reading

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Representing Momentum in Sword’s Edge

In my last post, I tried to illustrate some of the thinking regarding success and failure in Sword’s Edge, and specifically with Momentum. This time, I want to talk about how one can represent that in the narrative. To reiterate, … Continue reading

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Failure in Sword’s Edge: A Consideration

My buddy Bruce in the UK asks the best questions, questions that make me really think about my game and why it does what it does. From those conversations, I’m cribbing some thoughts to share in order to help give … Continue reading

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All Quiet On The . . Wait, No It Isn’t!

It may have been quiet in the internet-facing portion of Sword’s Edge Publishing, but there’s been lots of work behind the scenes. The files for the Sword’s Edge books are with the printers and I’m awaiting a proof. Once that … Continue reading

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Sword’s Edge Pre-Orders

In case you didn’t back Sword’s Edge through Kickstarter, the PDF is now available on pre-order. It is not exactly the final PDF and is considered an advanced preview. I won’t be sending anything to print for another week or … Continue reading

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Values and Rewards

I’ve been bugging a couple of other designers about their games, one because he asked me to and one because I’m helping with playtesting. I really like both of these games and I think I see ways they can be … Continue reading

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Patreon-izing

As Sword’s Edge slowly moves towards completion and delivery to its backers, I have been using what time I have to get some other projects in order. Right now, both Lawless Heaven and Face ‘Splosion are ready to go. These … Continue reading

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