Burn Notice as Campaign

With a lot things – like my MA program, my job, my family, my gaming – pulling me in a lot of different directions, SEP has suffered. To try to keep some semblance of a pulse on this thing, I’m reaching back to one of my favourite series of posts in which I posit using the structure of the TV series Burn Notice in a variety of genres. I always have fun mashing up genres, and I think the versions of Burn Notice I came up with were kind of fun.

I hope you think so too.

Originally posted 6 Sep 2008

I’ve been able to watch episodes of the USA Network‘s  Burn Notice. It’s the story of a spy–Michael Weston–who has been declared “unreliable,” and loses everything his life as a spy had afforded him. He is barred from leaving Miami or “dire consequences” will ensue. He spends his time in Miami trying to figure out who burned him and why, and also helping people (a la the Equalizer) for various reasons. He’s aided by his ex-IRA ex-girlfriend–Fiona–and his best buddy, who is both ex-Navy SEAL and informing on him (with his knowledge) to the FBI–Sam. Miami being Michael’s hometown, he is also in regular contact with his Mom (Sharon Gless).

The episodes are injected with humour and with faux spy-knowledge. I don’t know, maybe Matt Nix, the show’s creator has insider knowledge of espionage tricks and techniques, but it seems very much like fictionalized espionage to me.

This matters not at all. Burn Notice has great characters, great dialogue, and the first season doesn’t have a bad episode.

And it got me thinking of adapting Burn Notice as a campaign. Last night, I actually dreamed up fantasy, Victorian, modern, and SF campaigns based on it. The funny thing was that when I broke it down into characters, I realized it was very similar to the A-Team. Now at first, I compared it to the Equalizer, but Robert McCall tended to work alone. Michael has Fiona and Sam to back him up. When I gave them roles, I considered Michael the leader (and planner), Sam the fixer, and Fiona the muscle. So other than Howling Mad Murdoch, you have the A-Team (Hannibal = leader, Face = fixer, and BA =muscle). It also led me to add a fourth wheel.

In the TV show, Michael is uber-competent, and he builds a lot of the cobbled together devices the team uses. In a game, no character should outshine the other, so the techie/builder role of Michael becomes a separate role, kind of an “expert” or techie.

These basic four roles are consistent through all the campaigns I dreamed up. They vary slightly (the techie role in fantasy and Victorian because more of a craftsman/jack-of-all-trades), but they are present in all.

Next, Burn Notice as a fantasy campaign.

Burn Notice as Campaign

I’ve been able to watch episodes of the USA Network‘s  Burn Notice. It’s the story of a spy–Michael Weston–who has been declared “unreliable,” and loses everything his life as a spy had afforded him. He is barred from leaving Miami or “dire consequences” will ensue. He spends his time in Miami trying to figure out who burned him and why, and also helping people (a la the Equalizer) for various reasons. He’s aided by his ex-IRA ex-girlfriend–Fiona–and his best buddy, who is both ex-Navy SEAL and informing on him (with his knowledge) to the FBI–Sam. Miami being Michael’s hometown, he is also in regular contact with his Mom (Sharon Gless).

The episodes are injected with humour and with faux spy-knowledge. I don’t know, maybe Matt Nix, the show’s creator has insider knowledge of espionage tricks and techniques, but it seems very much like fictionalized espionage to me.

This matters not at all. Burn Notice has great characters, great dialogue, and so far I haven’t seen a poor episode.

And it got me thinking of adapting Burn Notice as a campaign. Last night, I actually dreamed up fantasy, Victorian, modern, and SF campaigns based on it. The funny thing was that when I broke it down into characters, I realized it was very similar to the A-Team. Now at first, I compared it to the Equalizer, but Robert McCall tended to work alone. Michael has Fiona and Sam to back him up. When I gave them roles, I considered Michael the leader (and planner), Sam the fixer, and Fiona the muscle. So other than Howling Mad Murdoch, you have the A-Team (Hannibal = leader, Face = fixer, and BA =muscle). It also led me to add a fourth wheel.

In the TV show, Michael is uber-competent, and he builds a lot of the cobbled together devices the team uses. In a game, no character should outshine the other, so the techie/builder role of Michael becomes a separate role, kind of an “expert” or techie.

These basic four roles are consistent through all the campaigns I dreamed up. They vary slightly (the techie role in fantasy and Victorian because more of a craftsman/jack-of-all-trades), but they are present in all.

Next, Burn Notice as a fantasy campaign.