Tag Archives: Centurion

The Languid and the Focused

Most of my games have some way for the players to communicate with the GM their desires and what they want their PC to do in the game. In Nefertiti Overdrive and Centurion, these are Pivots. Pivots are not only … Continue reading

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SEP State of Play

Every week I’m trying to get two articles up on the website, but some weeks it’s tougher than others. Tuesdays I generally like to have an advice column while on Thursdays I write about inspiration. This time, instead of providing … Continue reading

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Gen Con 2015 – Planning

There is no doubt right now that I am going to Gen Con. I’m running four Nefertiti Overdrive games through the Independent Game Developers Network, and they are all sold out. However, I am also part of two seminars: Indie … Continue reading

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Centurion in the Bundle of Holding

Things are quiet because I am working really hard to have all the text for Nefertiti Overdrive completed by the end of this month. I have a chance to really get ahead of this project, so it’s nose to the … Continue reading

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Facing the “Five Destructive Myths”

So, there’s been some discussion about an article entitled “Five Destructive Myths Perpetuated by Roleplaying Games,” and I decided to see how my games stack up against these myths. To be clear: I don’t consider any of these to be … Continue reading

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Centurion: the Financials

I honestly thought I had already posted this, but when I went to look for it, I found it in my drafts. Now that the legendary Jason Pitre has posted about the money involved in his Posthuman Pathways Kickstarter, I … Continue reading

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UGS Design Goals

Last post, I told you a lot about my history as a designer, now let’s talk about my specific design goals for the Untitled Game System (UGS). It is slightly different than for Starship Commandos or A Team of Losers, … Continue reading

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