RPG Research: Sea Raiders Vs. Ugarit

Okay, so my most recent #RPGResearch post goes a little something like this:

In The Philistines and Aegean Migration at the End of the Late Bronze Age, Assaf Yasur-Landau references one of the most common primary sources on the Sea Peoples: letters using the medium of clay tablets that warn of raiding parties (p. 164). In one, the chief prefect warns the king of 20 enemy ships, while in another, the King of Ugarit relates to the King of Alashiya of sighting of seven ships and asks if that king has sighted other vessels.

In general, those ships are often said to likely be Sea Peoples, though there is no definitive proof. Piracy was not an uncommon profession, and a fleet of seven ships seems in line with what Homer has Odysseus speak of in the Odyssey, when Odysseus tells of fitting out nine ships for a raid (14.248).

If you are interested in the likely linkages of the Myceneans and piracy, have a look at Jeffrey P. Emanuel’s chapter “Odysseus’ Boat? New Mycenaean Evidence from the Egyptian New Kingdom” in Discovery of the Classical World: An Interdisciplinary Workshop on Ancient Societies.

If nine is the size of the fleet raised by what Homer would have us call a king, twenty does seem a significant threat if you are the lords of Ugarit. But how much of a threat?

Lionel Casson in his book The Ancient Mariners: Seafarers and Sea Fighters of the Mediterranean in Ancient Times, assesses that at the time of the Trojan War—the Late Bronze Age—ships would have 20-100 oars, with 50 being normal (pp. 38-39). Each of those oars would be manned by an individual who was also a warrior—basically your entire crew were marines. That would mean that seven ships could have 700 soldiers, but would more likely have 350, as the fleet would probably be made up of vessels of varying sizes. That major fleet that worried the chief prefect of Ugarit could have 2,000 troops, but even 1,000 is substantial given that the population of Ugarit has been extrapolated to be between 3,000 and almost 14,000 (see W. Randall Garr’s “A Population Estimate of Ancient Ugarit” in Bulletin of the American Schools of Oriental Research issue 266 from 1987).

And if Helen did have the face that launches a thousand ships? An army of 50,000 would indeed be terrifying—if utterly fanciful for the period.

Sagas of the Sea Peoples

This is definitely not the best place to find news of my undertakings (that would by my Patreon) but just in case you are following this site hoping for news, you might not realize that the Kickstarter for Sagas of the Sea Peoples is happening right now.

The Kickstarter will run until 29 February 2020, so if you’ve got the money, head on over and help me make something awesome.

NOTE: (16 May 2020) the Kickstarter for Sagas of the Sea Peoples didn’t fund, and as the only purpose of the Quickstart was as a proof of concept for the game, it is no longer publicly available. As I’ve had requests, I’d like to point out that both it and the full game are available on my Patreon.

Sagas of the Sea Peoples Quickstart

The climate is changing, causing droughts and famines. Natural disasters limit the ability of governments to respond. Those governments are involved in wars that are bankrupting them. The global trade network has collapsed. And all this has created waves of migration, which governments are characterizing as ravening hordes, coming to destroy civilization.

Welcome to the Late Bronze Age Collapse.

It’s the turn of the eleventh century BCE in the Mediterranean. The kingdoms of the Achaean Greeks, the empire of the Hittites, the trade centre of Troy, and the powerful city-states that line the coast have fallen. Egypt faces ruin. The world, as you know it, is ending.

You are one of many who have fled your homeland, finding a community among those we now call the Sea Peoples. How will you survive as order and government collapse? How will your protect your community—your friends and your family—in these most unstable times? When will you ever find peace?

Sagas of the Sea Peoples is a tabletop role-playing game set in the Late Bronze Age Collapse. The characters are leaders of the Sea Peoples, seeking better lives, struggling against innumerable enemies, and facing the fall of the civilizations in which they were born. It will be crowd-funded on Kickstarter in early 2020, and has been released only through my Patreon. This Quickstart is intended to give a glimpse of the system and the setting.

NOTE: (16 May 2020) the Kickstarter for Sagas of the Sea Peoples didn’t fund, and as the only purpose of the Quickstart was as a proof of concept for the game, it is no longer publicly available. As I’ve had requests, I’d like to point out that both it and the full game are available on my Patreon.

Sagas of the Sea Peoples: Introduction Preview

This post was original presented at My Patreon on 16 Aug 2019.

While the research for Sagas of the Sea Peoples continues, I have begun writing the game itself. I wanted to share the introduction with you, in which I try to encapsulate the aesthetic of the game.  

The stories of the Sea Peoples are heroic tales of the Bronze Age untold by the conquerors. These are chronicles of trade, raids, and migration. Your characters are destined to become great leaders of warrior cultures, but the warrior ethos to which many cling may be a hindrance to success even as it is gains one prestige among one’s people.

Welcome to the Late Bronze Age. Iron is on its way but hasn’t made its full impact on cultures, and many of the dominant polities of southwest Asia and the east Mediterranean Sea coast have collapsed or have seen their power and prestige decline. Economic turmoil and war have created a churn of disarray, leading to suffering and desperation.

In the middle of all this are the Sea Peoples. Led by Mycenaean migrants and joined by the dislocated from around the Aegean Sea and beyond, these groups are seen as pirates, raiders, and barbarian invaders by what remains of the great powers – the Hittites, the Levant city-states, and the Egyptians. There are certainly those among them who have profited from the vast ungoverned space of the Mediterranean and its shores, but there are many more pursuing a better life for their families, seeking opportunities and freedom from oppressive hierarchies.

The characters in Sagas of the Sea Peoples have been pushed to the periphery, and now they have decided it is time to push back. Better to die on your feet than on your knees. They pose a threat to the status quo because they are the other – the outsider and the barbarian. They represent something different, something that is motivating change, and the elites do not like change. While belonging to an egalitarian society which struggles with a conservative need to rebuild the structures of the past, the characters seek to overturn the status quo and avoid a return to the hierarchies that destroyed their society. They cannot escape violence – who in this world can? – but they are special because they have recognized the trap of the warrior ethos and they are seeking something else, something that will preserve their lives, their families, and their peoples.

It Came From The Sea! Crunching the Numbers

This post was original presented at my Patreon on 6 Aug 2019.

I’ve embarked on writing for Saga of the Sea Peoples, (which you can follow at my Patreon) and in doing so, I’ve started to consider the costs that would be associated with bringing it to actual fruition, meaning distributing it beyond Patreon. The costs for doing a print product – something more than 100 pages – are pretty prohibitive. A ballpark estimate puts the Kickstarter goal at about US $11,500. My biggest success for Kickstarter was Centurion: Legionaries of Rome which brought in around $5,900 USD. Nefertiti Overdrive only brought in about $4,900 CAD, which was about $3,800 USD.

It’s possible to produce a 125 page book without editing or certain sections I’d like to include – such as considering migration and integration in the context of the Sea People – and using stock art. That goal would be about $3,000 USD so a Kickstarter goal of $4,450 CAD . . . or, to be more careful, $5,000 CAD.

A PDF-only product, substantially shorter, and using stock art, would have a goal of $4,500 CAD. That means I would need 350 backers at $13.50 CAD (around $10 USD) a pop to hit that target. Were I to do the base minimum – editing, consultation, extra sections, and more art as stretch goals – I could set the goal at $2,000 USD, meaning I would need about 150 backers.

Centurion only had 180 backers, Nefertiti Overdrive had 302 backers, and Sword’s Edge had 144 backers. So far, it looks on the edge of do-able, but with definite failure potential. Failure is fine – it means the market isn’t interested and if I want to pursue it, it would be on my own dime with minimal expectation for sales.

One thing I learned from the Centurion vs. Nefertiti Overdrive Kickstarters was the value of high ticket pledge levels. Something like creating one of the iconic characters for the game or being a model for a piece of art can support a pretty heft price tag, but does it help?. For the art, I would have to actually increase the goal of the Kickstarter to compensate for the added cost – three openings for modelling for art would increase the cost by almost $600 CAD while bringing in a maximum of $750. That’s about eight extra backers, so there is some potential but it’s not significant.

In the end, I’m going to push forward with the writing, and can promise you the rules portion. There’ll be some historical discussion thrown in there, and I’m continuing to research the era and the Sea Peoples, as it has turned out to be fascinating, but I won’t have a “history” section per se unless I’m able to finance this some other way. Kickstarter looks like a possibility, but it needs more analysis and consideration.

It Came From The Sea! . . . or maybe the pool

This article was first posted to Patreon on 18 May 2019

Today was the first day this year that I skimmed the pool.

Bear with me!

Skimming allows me to zone out, to kind of enter a Zen space where my thoughts are divorced from my actions. The body does what it needs to do while the mind is free to wander. So it wandered to Egyptian history.

I’ve been doing a lot of reading on the 25th Dynasty in order to write a history supplement for Nefertiti Overdrive, and while reading about the transition from the New Kingdom to the Third Intermediate Period, I came across mentions of the Sea Peoples, a kind of boogeyman often blamed for the Late Bronze Age collapse, which seemed to affect most of the Mediterranean civilizations. The Sea Peoples were apparently a kind of maritime nomadic group that swept in, messed things up, and then moved on until Rameses III of Egypt put them in their place – that place being the Levant. This allegedly led to the creation of the Philistines, who – according to one theory – were displaced Mycenaean Greeks.

Fascinating stuff, you say. So what?

Because I think the saga of the Sea Peoples would make a great game. Here’s why:

Often the Sea Peoples – and “barbarians” in general – are depicted as the villains. Here’s a nice orderly polity, imposing law and order on a specific region, and in come these terrible barbarians who create chaos and suffering. Except those polities were run by a very small elite for their own benefit. Often – especially with Rome – the fight was about stopping immigration. The Goths just wanted to some land to farm, but they weren’t obsequious enough with the Romans. The Gauls earlier had been pretty much minding their own business, ruling polities that had already imposed order on a wide area, but they weren’t serving Rome’s – or at least Julius Caesar’s – interests. Heck, it was a “Celtic menace” that was a factor leading to the empowerment of Marius and therefore Sulla, who led pretty much directly to the fall of the Republic. Those Celts weren’t even really interested in in the Italian Peninsula, though they did attack Roman town and forts in what might be called Celtic territory.

And there are parallels today, as elite interests attempt to portray those seeking a better life inside the elite’s polity as criminals and barbarians. The elite see a threat to the status quo as a threat to their privileges and power, and so change is bad.

I think history has been very clear that change is good.

So let’s have a game with the Sea Peoples as the good guys. Yes, they are forces of chaos and yes they threaten the status quo. But that status quo protect a rapacious elite. Let’s not kid ourselves, the Sea Peoples and other barbarians generally do not come as liberators. Most of them wanted to challenge the status quo, if only to find a place within it. But changing the status quo can be seen as good, protecting a society against atrophy.

All this to say that as this game evolves, it’ll be doing so in this Patreon. I will share here my notes, my thoughts, my intents, and my design. This will not be something for which patrons will pay, but the posts will only be open to patrons.

It will all start with design goals, and maybe even a philosophy.

Wish me luck.

Note: the development of Sagas of the Sea Peoples will be conducted at my Patreon, so if you are interested, look for it there.