State of the SEP

It’s been quiet here—no surprise there—but I have been steadily moving forward on a collection of projects.

If you haven’t been tracking it, the Kickstarter for Nefertiti Overdrive 2.0 was successful. The text is written, but it’s now going through a cultural consultant, it then needs to go through an editor, get set for layout, and then have an index completed for it before it’s released. That’ll probably be the end of the summer or early fall 2024.

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Nefertiti Overdrive 2E

Cover of Get Netiqret

As mentioned earlier, I was working on updating Nefertiti Overdrive, tweaking the rules, focusing the characters more on Egypt and Egypt’s environs, and adding historical context. I’ve removed Get Netiqret as its own thing. When I first wrote Nefertiti Overdrive, I was heavily inspired by the design of Lady Blackbird, but what I released was not nearly as elegant or purpose-driven, and so I think it makes more sense to have Get Netiqret out there on its own.

I also removed the quickstart and released its adventure separate—but still for free now called Proof of Death.

It’s all complete and out now at itch.io: Nefertiti Overdrive, Proof of Death, and Get Netiqret.

I feel better having got it all done. Research proceeds apace for Kiss My Axe 2E, and it is going to be a significant departure in character design if not in base mechanics from what exists now.

Broken Tigers: A Sword Noir Adventure

In a city of memories is a city of violence.

A fantasy city in darkness illuminated by a strange blue light

I’ve released another adventure for Sword Noir 2E. In it, the PCs go back to Everthorn and East Reach outside the walls to face a piece of their past.

Traditional wisdom says one cannot go back to one’s home, because one cannot travel in memory. To forget one’s past is to forget one’s self, but the past is always a trap for the present. Of course, you’ve never been one to let good advice ruin a bad plan. An old friend is in trouble, and no matter what trap the past has laid, you’ll help them if you can—and you are certain that you can.

Broken Tigers is a 45-page PDF adventure for Sword Noir: A Role-Playing Game of Hardboiled Sword & Sorcery (Second Edition) with 6 pre-generated characters for use by the players. While the adventure does not require the use of Sword Noir, the narrative characters and some situations are based on that system and would require modification to use with another.

You can purchase Broken Tigers at itch.io.

Speaking Of Winter’s Silence

Some of you may have noticed that SEP has released a few Sword’s Edge adventures recently, as well as updating two Sword Noir adventures to 2E. I’ve just finished the first draft of a third and original Sword Noir adventure that I hope to have out soon.

Betrayal is part of the game.

The client claims to be a mythical figure of legend, exiled from his body, inhabiting that of another until he can regain his sanctum sanctorum. Whether you believe him or not, he’s got gold and he seems ready to spend it. You know it means trouble, insinuating yourself into the world of the guilds and their wealthy members, but trouble is always part of the bargain. And the client’s story is only the tip of a very cold and very dark iceberg.

Hopefully that gets you in the mood and gets you excited. Another Sword Noir adventure is in the works, though I have done nothing other than write down some conceptual notes. I intend to get that to you as quickly as I can.

Dark Roads: A Centurion Adventure

It’s 272 of the Common Era, and the Emperor Aurelian has defeated King Cannabas and his Goths, but has abandoned Dacia. Now he marches on Palmyra. As his force crosses Anatolia, Aurelian calls his trsuted retainers to him, and assigns to them a secret mission: contacting an imperial agent in Ankyra, an agent who may have access to Queen Zenobia herself.

Deep in enemy territory, the retainers learn that the agent has disappeared. Captured, killed, hiding—the retainers don’t know. All they know is that the clock is counting down, their emperor is relying on them, and the forces of the Palmyrene Empire may be hunting them.

Because facing down a Gothic Army wasn’t exciting enough.

Dark Roads: A Centurion Adventure is a possible project slated for a vote on my Patreon.

Quantum & God: Gates of Hell

You were born into a world threatened by demons, protected by the benevolent Eternal. Now, the acolytes of the Eternal hunt you, ready to spill your blood, and you’ve found out the demons are real, and they are part of a war in the heavens. This world—your world—was built on lies, but its truths hold many more terrors.

Quantum and GOD: Gates of Hell is the sequel to Q&G: Rebirth (released through my Patreon but not generally available right now), and is an adventure for 3-6 player characters. It will be released with both mechanical information for Fifth Edition and for Sword’s Edge. Fifth Edition characters should be of levels 3-5. While the story provided does not require characters of good alignment, given that the goal is to save the world, good or at least non-evil characters are the most suitable for this adventure.

This adventure is intended mostly as a framework, but if played through with only the events and encounters related, will likely last two to four evenings, depending on the number of players and the speed with which they generally make decisions and move through mechanical encounters.

In this adventure, the PCs have been thrust into a world they don’t understand, and must come to terms with powers they’ve been raised to consider “demonic.” They’re chased by the followers of the Church of the Eternal, but have also found allies and enemies, and uncovered a threat to their world.

This provides a capstone to the adventure begun in Rebirth, but the world and the storyline begun there could wind through many other threads before arriving here.

Please note: a key component of this adventures is the questioning of a monotheistic religion followed by the populace of the setting, and revelations regarding it. While this is not intended to ridicule anyone’s beliefs, if you or someone in your group is sensitive to criticism of organized religion, you probably will want to give this adventure a pass.

Quantum and GOD: Gates of Hell is a possible project slated for a vote on my Patreon.

Sword Noir 2E Adventures

Finding the lost love of a shattered criminal. Becoming pawns in the struggle of an undead necromancer to regain his former powers. Getting trapped in a complex web of betrayal and underworld politics.

All of these are adventures for Sword Noir. Farewell, Something Lovely was presented in the core rulebook for Sword Noir, while the Kheufer Scrolls and Crossing the Millers were released as stand-alone adventures. With the completion of Sword Noir 2E, now is an excellent time to update these adventures—both the writing and the mechanics.

Sword Noir Adventures update is one possible project slated for a vote on my Patreon.

Skull Shot: A Sword’s Edge Adventure

They tried to kill your handler, someone you kind of thought of as maybe a friend. That wasn’t nice.

Then they tried to kill you. That was a mistake.

Now you are going to find them, you are going to mess them up, then you are going to figure out how to profit from it. Sometimes, just sometimes, profit doesn’t come first.

A science-fiction action adventure for Sword’s Edge, Skull Shot is the sequel to Face ‘Splosion.

Skull Shot is a possible project slated for a vote on my Patreon.

Directorate 7: THE SOURCE

Directorate 7 is the government’s expendable solution to the most dangerous of problems. It offers a simple deal with people that have done wrong: make the world better and we can make your life better. Cross us, and you die.

THE SOURCE

A D7 contact team is working undercover as bodyguards for the family of an arms trafficker. When he crosses the wrong person, the trafficker and his family come under threat, and D7 offers a deal: work with us and we can protect your family. But that’s easier said than done, and as the clock runs down, the contact team needs to get the family to safety.

Directorate 7: THE SOURCE is a possible project slated for a vote on my Patreon.

Directorate 7: ASSASSINS

Directorate 7 is the government’s expendable solution to the most dangerous of problems. It offers a simple deal with people that have done wrong: make the world better and we can make your life better. Cross us, and you die.

ASSASSINS

A third-world republic has seen a seismic shift in its political landscape, as bribery and crony capitalism has led to a grassroots movement that has shattered the ruling party’s hold on power. Now a firebrand politician offers real change, and the implications have led D7 to activate a contact team to protect them from their enemies—who are numerous and powerful.

Directorate 7: ASSASSINS is a possible project slated for a vote on my Patreon.