Tag Archives: building stuff

Sagas of the Sea Peoples: Introduction Preview

This post was original presented at My Patreon on 16 Aug 2019. While the research for Sagas of the Sea Peoples continues, I have begun writing the game itself. I wanted to share the introduction with you, in which I … Continue reading

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It Came From The Sea! Crunching the Numbers

This post was original presented at my Patreon on 6 Aug 2019. I’ve embarked on writing for Saga of the Sea Peoples, (which you can follow at my Patreon) and in doing so, I’ve started to consider the costs that … Continue reading

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It Came From The Sea! . . . or maybe the pool

This article was first posted to Patreon on 18 May 2019 Today was the first day this year that I skimmed the pool. Bear with me! Skimming allows me to zone out, to kind of enter a Zen space where … Continue reading

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The Sword at the Edge of Wuxia

A good friend of mine (hey JJ!) asked about creating characters from a genre like wuxia using Sword’s Edge. Would one do it mechanically or narratively? Would one use SFX? I didn’t really give an answer, but I’d like to … Continue reading

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Building a Non-Combat Challenge in Sword’s Edge

In the last post, I shared with you some of the thoughts I had about building binary challenges. This and the other recent posts grew from discussions with a friend in the UK, Bruce. Much of this sprung from a … Continue reading

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The Binary Challenge in Sword’s Edge

In the last couple of posts, I’ve written about some of the perceptions and ideas that helped design Sword’s Edge, how I view failure and the purpose of Momentum. Let’s now look at an example of a binary challenge and … Continue reading

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Representing Momentum in Sword’s Edge

In my last post, I tried to illustrate some of the thinking regarding success and failure in Sword’s Edge, and specifically with Momentum. This time, I want to talk about how one can represent that in the narrative. To reiterate, … Continue reading

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Failure in Sword’s Edge: A Consideration

My buddy Bruce in the UK asks the best questions, questions that make me really think about my game and why it does what it does. From those conversations, I’m cribbing some thoughts to share in order to help give … Continue reading

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Values and Rewards

I’ve been bugging a couple of other designers about their games, one because he asked me to and one because I’m helping with playtesting. I really like both of these games and I think I see ways they can be … Continue reading

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HardCASE

I have kind of penchant for super-powered black ops and spies. Now, I think the absolute best was the short-run by Warren Ellis (big surprise) on Secret Avengers, but I was also a huge fan of John Ostrander’s Suicide Squad … Continue reading

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