Ottawa Game Publishers Podcast

Three other local designers and I were sitting down for drinks and it all got recorded. We’re going to see if there is interest in yet another podcast, this time about game design and publishing. The first episode is available on the Accidental Survivors feed. If this turns out to be fun or there is some actual interest in this, it might become a regular occurrence and then it’ll find it’s own home. For now, since the Accidental Survivors have kind of folded, it seemed like an okay idea to release it there.

You can find the episode here.

Lots of Accidental Survivors episodes here.

RPGaDAY2015 Day 13

#RPGaDAY2015 is the brainchild of game designer Dave Chapman. Basically, each day in August there is a question about RPGs. This is day 13.

Favourite RPG Podcast? You mean other than the Accidental Survivors?

I’d have to go with Ken and Robin Talk About Stuff. It’s one of the few RPG podcasts to which I still listen regularly. Other podcasts I’ll generally listen if the topic interests me, but for K&R, I just download the latest and give it a listen. It’s generally high quality discussions of interesting topics.

Though I still like the Accidental Survivors better (wink, wink/nudge, nudge).

Centurion Falls to Next

I should be working on Centurion: Legionary of Rome, but I also need to get everything ready for running a D&D Next game at Game Summit on Sat, 2 Feb. The game is going to be “Get Tamodar,” and I also need to expand it from the one pager I used at Cottage Con. On the fly might be fine for beer & pretzels, but I want to actually deliver a good gaming experience, so I’ll need to fill in the adventure just a bit. Updating the characters to the new playtest format – which I have to admit works much better than the old character sheets – is also taking some time. There have been a few changes (no more Warlock, it seems, though now there is a Monk), but nothing too major, so I’m using the Cottage Con pre-gens as the basis for the Game Summit ones.

Also, I need to finish editing episode 83 of the Accidental Survivors Podcast, which should have been up today.

Back to work!

More information on D&D Next here.

More information on Game Summit here.

More information on “Get Tamodar,” including registration, here.

You can find the Accidental Survivors here.

SEP’s Worst Kept Secret: Centurion

TLDR: Centurion will likely go to crowdfunding in March 2013. I would be interested in hearing thoughts on stretch goals and supporter reward levels.

Full Kit
Centurion: Legionaries of Rome is not exactly a secret. I’ve been blabbing about it in a lot of places for a while now. I’ve also mentioned it here, in connection with possible crowdfunding projects. Right now, it looks like I’m going to move forward with Centurion, and the other possible projects can wait.

I have made some decisions regarding Centurion, but others are dependent on what I learn during my research phase. Here’s what I’m fairly certain of:

1. I know what will be in the book.
Along with the actual rules, I will review five historical periods in which one could enjoy a legionary-style campaign: the Late Republic (from the Punic Wars to Marius), the Civil Wars (the time of Caesar), the Principate (early Empire), the Crisis of the Third Century (many, many civil wars), and the Dominate (late Empire). For each of these historical eras, I’ll include information on the structure of government and the structure of the legions, as well as some general historical information to help situate those who may not have a grounding in Roman history.

There will also be an introductory chapter on military-style RPGing, basically looking at some of the reasons people say they don’t want to play in military games, and how to address those problems.

The book should be roughly 45,000 words, which will likely translate into just over 100 pages in the 6X9 format – the format I used for Sword Noir and Kiss My Axe. Basically, the book should be about the same size as Sword Noir.

2. I know who I want to do the art.
If you own Kiss My Axe, you’ve seen the work of Kieron O’Gorman, who did all the portraits in that book. I’ve spoken with Kieron about doing art for Centurion if the crowdfunding is successful, and he’s agreed to do so.

You can see Kieron’s stuff here.

3. I have some stretch goals mapped out.
I already have two writers/designers whom I respect and whose work I admire on board should this go forward, they’ve agreed to write a few pages of extra material. I will need to negotiate with them exactly how much, but I’m thinking around 2,000 words. I will also include a stretch goal of writing about adapting the mechanics to other eras and genres. That would likely clock in at around 4,000 words, so if those three goals are met, the book increases from 45,000 words to around 53,000, which also means almost 20 more pages.

I’m looking at some other stretch goals, such as maps and more illustrations, but I honestly think that for now – at least until the crowdfunding campaign gets going and I have an idea of it will be successful – the three stretch goals are sufficient.

The stretch goal extras will only be available to crowdfunding supporters for a full year after the initial release of Centurion. So let’s be really optimistic and pretend this gets funded, and all three stretch goals are met. When Centurion hits the shelves, none of those articles will be included in the book, only in the PDFs and/or books crowdfunding supporters receive. Then, if Centurion is still selling a year after its release, I might offer a special book or PDF including the extra material. Likely, it will never be seen.

4. I have some reward levels figured out.
Now, this is going to be odd, as most crowdfunding campaigns throw in a lot of associated rewards outside of the game itself. I’m not going to do that. Also, the sticker price for the resulting Centurion product will not be cheaper than what crowdfunding supporters paid. This means Centurion will almost certainly be the most expensive product in the SEP catalogue if the crowdfunding campaign is successful.

Here’s what I’m looking at right now.
$ 3 – Raw Recruit. Rules PDF – A PDF of just the rules, none of the historical discussion.
$ 5 – Marius’ Mule. Historical PDF – A PDF of just the historical discussion, none of the rules.
$ 7 – Legionary. The Centurion PDF, including any stretch goal additions
$ 12 – Principale. The Centurion PDF and a PDF of my sword & sandal story “Singer of a Strange Song.”
$ 17 – Principale Noir. The Centurion PDF and a PDF of my sword & sandal story “Singer of a Strange Song” and my sandal noir story published in Black Gate, “A Dead Pound of Flesh”
$ 20 – Centurion. The Centurion print and PDF
$ 25 –Pilus Prior. The Centurion print and PDF and a PDF of my sword & sandal story “Singer of a Strange Song.”
$ 30 –Pilus Prior Noir. The Centurion print and PDF and a PDF of my sword & sandal story “Singer of a Strange Song” and my sandal noir story published in Black Gate, “A Dead Pound of Flesh”
$ 40 – Primus Pilus. Everything for Pilus Prior plus the opportunity to name one of the example characters used throughout Centurion. (maximum of 5)
$ 50 – Praefectus Cohortis. Everything for Primus Pilus plus the opportunity to create one of the iconic characters that will be included in Centurion as an NPC. (maximum of 5)
$ 65 – Tribuni Militum. Everything for Pilus Prior plus access to a podcast about Centurion. This will include the existing Collateral episodes on Legionary campaigns, plus at least five further podcasts about the historical eras and playing in them.
$100 – Praefectus Castrorum. Everything at the Tribuni Militum level, plus the opportunity to be a guest on one of the Centurion podcasts. (requires the use of Skype) (maximum of 10)
$150 – Tribunus Laticlavius. Everything at the Tribuni Militum level, plus the opportunity to participate in a Centurion one-shot run by Fraser Ronald at Gen Con 2013 in Indianapolis. (maximum of 8 )
$200 – Legatus Legionis. Everything at the Tribunus Laticlavius level, plus the opportunity to be a guest on one of the Centurion podcasts. (requires the use of Skype) (maximum of 5)

The goal, right now, is $3500. Each stretch will be an extra $1000. I would need 175 backers at the Centurion level to fund and 500 at the Legionary backer to do the same. Daunting task.

5. The rules will be released no matter what.
This is a way to include good art and a restricted print run for the full book. However, if this doesn’t fund, the work that I completed will be released. The rules themselves will see release. Each historical era section will be released independently as well. I’m not clear on exactly how I would go about doing so, but I do know that other than paying for the cover (which is already done) the releases would have little art, and that would be public domain artwork. I would do the layout, and it would be very, very simple.

So maybe that demotivates some people from supporting this, but the book you would get by funding this would be way better than the book you could get otherwise. Also? It’ll be a lot cheaper in the long run if you want it all (rules and historical eras). If it doesn’t get funded, it is likely I would only release products for the Late Republic, the Civil Wars, and the Principate, as the research and outline are completed for those sections.

6. The crowdfunding starts no earlier than March 2013
I want to have the rules in as good a shape as possible, and have at least three of the historical periods written and the others researched and outlined before this goes up for crowdfunding. The plan is to crowdfund in March 2013 and, if the campaign is successful, have the book to printers by July 2013 so that I can have copies before Gen Con in early August 2013. That’s a pretty tight schedule, which is why I want as much of my work done before the campaign done as possible.

There’s still the chance things will be late. But I want something to show the supporters if the campaign is successful, and I hope that if people play to have a game with me at Gen Con, I can hand them their books at the start of the game.

I’ll keep everyone posted here as things move forward. Guaranteed, the posts will be shorter than this one.

I’d be very interested in hearing opinions about reward levels and stretch goals, as in what you would like to see or would be interested in paying for.

Rho Pi Gamma = SES Characters

A while back, the Rho Pi Gamma podcast did a review of the Sword’s Edge System. As part of that, co-host Liz mentioned her game using SES to reproduce a certain sci-fi/western intellectual property regarding a crew of a freighter post-civil war in which the captain often wears a brown coat.

You’re right, I haven’t named that IP. You also should be able to bloody well guess it using those clues.

Below are the characters Liz created using the SES. I greatly appreciate her digging them up and letting me post them here. I think she did a great job.

You can find the Rho Pi Gamma podcast here.

The episode with the SES review is here.

the Captain
Aspects
Concept: Soldier turned transport pilot (Good +2)
Background: Battle of Serenity Valley (Good +2)
Faculty: Gun fighter (Great +4)
Flaw: Bitter and Broken (Basic -2)

Traits
Physique: Good +2
Charisma: Good +2
Cunning: Average +0

Qualities:
Code of Honor (Good +2; Cunning)
Inspiring Leader (Good +2; Charisma)
Mal’s Pistol (Good +2, Physique)

Pivots: I will make the Alliance’s lives Hell; Gain an Advancement when you “stick it” to the Alliance.

The Captain’s Right Hand
Aspects
Concept: Loyal Second-in-Command (Great +4)
Background: Battle of Serenity Valley (Good +2)
Faculty: Level-headed (Great +4)
Flaw: Hard to get close to (Basic -2)

Traits
Physique: Good +2
Charisma: Good +2
Cunning: Good +2

Qualities:
Follow orders, but not always without question. (Good +2)

Pivots:
Make it happen; Get an Advancement whenever you take the Captain’s or the Pilot’s ridiculous plan and make it work
Done fooling around; Get an Advancement whenever you take matters into your hands and deal with a problem directly . . . very directly

The Pilot
Aspects
Concept: Transport Pilot (Great +4)
Background: Fired from a Fry-Cook Opportunity (Good +2)
Faculty: Flying Ace (Great +4)
Flaw: Coward (Basic -2)

Traits
Physique: Average (0)
Charisma: Average (0)
Cunning: Average (0)

Qualities:
I’m a Leaf on the Wind (Great +4, Physique)
Curse your sudden but inevitable betrayal! (Good +2, Charisma)
Capable Mechanic (Good +2, Cunning)

Pivots:
Daring Ace Pilot; Gain an Advancement whenever you perform an impossible stunt in a ship.
Hopelessly in Love; Gain an Advancement when you do something foolish for the Captain’s Right Hand.

The Thug
Aspects
Concept: Gruff Mercenary (Good +2)
Background: Hero of Canton (Good +2)
Faculty: “Public Relations” Expert (Great +4)
Flaw: Love of Money (Basic -2)

Traits
Physique: Great +4
Charisma: Average +0
Cunning: Average +0

Qualities:
“Vera” Callahain Full-bore Auto-Lock with custom trigger. (Great +4, Physique)
Not afraid of anything (Good +2, Charisma)

Pivots:
The Chain of Command; Get an Advancement whenever you successfully take command of the crew.

The Cute Mechanic
Aspects
Concept: Genius with machines (Great +4)
Background: Back-water home planet (Good +2)
Faculty: Mechanic (Great +4)
Flaw: Too Trusting (Basic -2)

Traits
Physique: Average +0
Charisma: Great +4
Cunning: Good +2

Qualities:
Machines talk to me (Good +2)

Pivots:
Out of the Fire; Get an Advancement whenever your mechanical aptitude saves the crew.
Love-lite; Get an Advancement whenever you unsuccessfully attempt at a blatant attempt to seduce the Doctor (not THAT Doctor).

The Doctor (not THAT Doctor)
Aspects
Concept: Brilliant Doctor (Great +4)
Background: All the best schools (Good +2)
Faculty: Medicine (Great +4)
Flaw: Not good at talking to people (Basic -2)

Traits
Physique: Average 0
Charisma: Good +2
Cunning: Great +4

Qualities:
Criminal Mastermind (Good +2)

Pivots:
Get away from her! ; Get an Advancement whenever you put yourself and/or the crew at risk to protect the Deranged Sister.

The Deranged Sister
Aspects
Concept: Unwitting Government Experiment (Great +4)
Background: All the best schools (Good +2)
Faculty: Super Genius (Good +2)
Flaw: Mentally Damaged (Basic -2)

Traits
Physique: Average 0
Charisma: Good +2
Cunning: (+6)

Qualities:
Government turned me in to a psychic (Good +2)
Martial arts super weapon (Good +2)

Weakness: Eh-Tah-Koo-Nos-Meh (Puts River to sleep when someone speaks it; -2)

Pivots:
My turn; Get an Advancement whenever you rescue the Doctor and/or the crew from danger

The Companion
Aspects
Concept: Guild Companion (Good +2)
Background: Companion Training (Good +2)
Faculty: Feminine Wiles (Good +2)
Flaw: Feelings for the Captain (Basic -2)

Traits
Physique: Average 0
Charisma: Great +4
Cunning: Good +2

Qualities:
Position brings great respect to the crew. (Good +2)
Swordsmanship Training (Good +2)
Graceful and Poised (Good +2)

Pivots:
Another way; Get an Advancement whenever you use guile, deception or diplomacy to extricate the Captain and/or the crew out of a problem that looked to be heading for violence.
Painful yearning; Get an Advancement whenever you ignore your own needs or desires in order to help the Captain in the vain hope that this time the two of you might actually declare your feelings

The Shepherd
Aspects
Concept: Shepherd on a mission (Great, +4)
Background: Violent and Shady past (Great, +4)
Faculty: Sound council (Good, +2)
Flaw: Not allowed to kill (Basic, -2)

Traits
Physique: Average (+0)
Charisma: Good (+2)
Cunning: Great (+4)

Qualities: Uphold my oaths (Good +2, linked to Charisma)

Pivots
On a mission from God; Gain an Advancement when spreading the word to those who need it.

Monthly Sales for January 2012

January was a pretty good month. It was pretty much the biggest month for SEP ever. I also was on an average of one podcast per week talking up Kiss My Axe and then – after it had been released – Suffer the Witch. This marketing, which cost me much less than other marketing I’ve done, seems to have had a fairly impressive impact. I can trace at least three sales of bundles to podcast interviews, meaning there’s likely at least another 3 – all told about 18 sales based on podcasts. That may not seem like much, but along with a new release which probably put more than a few eyeballs on our catalogue, which led to even more sales.

The numbers speak for themselves.

You can find Kiss My Axe here.

You can find Suffer the Witch here.

You can find our catalogue here.

More info on the podcasts on which I appeared soon.

Sales for January 2012
Albenistan
Raid On Ashkashem, 2
Khorforjan Gambit, 2
Qalashar Device, 2

Arcane Kingdoms
Arcane Kingdoms, 5
Gifts of the Elder Gods, 3
For Simple Coin, 3

Covert Forces
Blood and Guts 2: In Her Majesty’s Service, 2
Canada’s Combined Security Reconnaissance Section, 1
Covert Forces Redux, 1

Sword’s Edge System
Crossing the Millers, 16
Kiss My Axe, 55
Suffer the Witch, 38
Sword’s Edge System, Free Rules, 62
Sword Noir, 27
The Kheufer Scrolls, 18

Other
Operation Nearscape, Free Product, 10
Relief Effort (Charity Product), 1

Total Sales to Date
Albenistan
Albenistan: Election Day (Modern Dispatch 113): 30
Khorforjan Gambit: 100
Qalashar Device: 113
Raid On Ashkashem: 154

Arcane Kingdoms
Arcane Kingdoms: 35
Gifts of the Elder Gods: 31
For Simple Coin: 54

Charity Products
Relief Effort: 55

Covert Forces
Canada’s Combined Security Reconnaissance Section: 91
Covert Forces: 100
Covert Forces Redux: 148
In Her Majesty’s Service: 129

Other
Cyber-state Avatar Toolkit: 35
Line Zero: 32
Operation Nearscape, Free Product, 274

Sword’s Edge System
Crossing the Millers, 66
Kiss My Axe, 89
Suffer the Witch, 38
Sword’s Edge System, Free Rules 850
Sword Noir 290
The Kheufer Scrolls, 111

Number for Modern Medieval, Roles & Classes, and Treasure Chest: Unlocked not included as these lines have been discontinued and their numbers will not change. Those numbers were included in December sales, if you are interested.