We Support Flying Spin Kicks

Nefertiti Overdrive CoverWe have less than two days to go and slightly less than $3,000 CAD to raise in order to fund Nefertiti Overdrive: Ancient Egyptian Wuxia. That’s a daunting task. I’ve seen rallies at the end for many campaigns, so I’m not giving up hope. I’ll be spamming my social networks, and I’d appreciate any visibility you can bring to this project.

If you thinking launching yourself off the shoulders of an unsuspecting Assyrian soldier into order to flying spin kick another in the face is a good idea, you need to make Nefertiti Overdrive happen.

You can support Nefertiti Overdrive here.

You can learn more about Nefertiti Overdrive here and here.

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Nefertiti Overdrive Testdrive

Nefertiti Overdrive CoverI’m planning to run two sessions of Nefertiti Overdrive on Google Hangout using the Roll20 app. This is a chance to testdrive the system if you’ve been unsure if this is something you want to support.

Though, honestly, if you are here, I would really, really hope you want to support me creating cool stuff.

The catch is you will need to back the Nefertiti Overdrive Kickstarter at the Acolyte of the Scarab level (the level for getting the PDF). If you decide you don’t want to support the game after the testdrive, you can cancel your pledge at any time.

So if you want to kick badguys in the face in Ancient Egypt, and you are free next week on Monday or Wednesday evening (Eastern Standard Time), go back Nefertiti Overdrive and get in on the action.

Cross-posted to Sword’s Edge

You can find the Nefertiti Overdrive Kickstarter here.

You can find Roll20 here.

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Keep the Home Fires Burning

Things have been quiet here as my effort is going into the Nefertiti Overdrive Kickstarter. If you haven’t yet, please do check it out and support it. If you have enjoyed any of my other games, it’s a good bet you’ll dig Nefertiti Overdrive. You can see the playtest rules by pledging $1, and if you don’t like what you see, you can cancel that pledge. It’s totally risk-free.

Over at Sword’s Edge, I dropped a post today about my writing playlist. If you were wondering what my favourite soundtrack is right now, that would have to be the Black Hole by John Barry. While my favourite modern composer is Hans Zimmer (based on the number of scores he’s penned that are part of my collection), I can – and have – spent all day with the Black Hole on repeat. It never gets old for me.

You can support Nefertiti Overdrive here.

You can learn more about Nefertiti Overdrive here and here.

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Centurion Now Available in Print Version

The print version of Centurion: Legionaries of Rome is now available from Drive Thru RPG and RPG Now.

Centurion: Legionaries of RomeI tried to provide a discount coupon for the print edition to everyone who already purchased the PDF, but many of those individuals do not allow emails. If you previously purchased the PDF of Centurion from Drive Thru RPG or RPG Now and did not receive your coupon, email me at fraser@swordsedge.ca along with your name and customer number, and I’ll send you the discount coupon.

And don’t forget, the Kickstarter for Nefertiti Overdrive is underway until 21 April. Don’t wait, support it today.

You can support Nefertiti Overdrive here.

You can learn more about Nefertiti Overdrive here and here.

You can find Centurion: Legionaries of Rome for purchase here, here, and here.

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Shifting Nefertiti Into Overdrive

It’s happening. The time has come to punch an Assyrian in the face.

The Nefertiti Overdrive Kickstarter is live. You can get a PDF, a print copy, or even be the model for a character in the book. If kickin’ ass at Karnak sounds like fun to you, please give it your support.

It’s what King Tut would want you to do.

You can support Nefertiti Overdrive here.

You can learn more about Nefertiti Overdrive here and here.

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Nefertiti Overdrive: What Becca Taught Me

This is a long post. It’s a section from out of the “How I Play” portion of Nefertiti Overdrive. I’m including the entire section because I think it helps to encapsulate the philosophy I am bringing to this system. If you disagree with this, it is likely Nefertiti Overdrive won’t work for you. If at the end of this, you raise your fist and say “hells yeah!” I think you will dig the system.

What Becca Taught Me

I debuted Nefertiti Overdrive at Gen Con 2013 to a very select group of people. While they might be industry luminaries of one stripe or another, I asked them to join me because they were all fun, they were all talented, and they were all awesome. One such awesome player was Becca. Becca was the very first person to ever play the Princess, and I think she did it wonderfully. Becca also taught me a very important lesson, though its full impact didn’t hit me until I was home from Gen Con.

One of the Princess’ Elements is Inspired. Becca wanted to use that to have the Princess touched by the Gods, maybe even get a little pyrotechnics going on to put the fear of Them into the attacking Assyrians.

I said “no.” I said, “that’s not how it works.”

I really, really, really . . . really needed to shut up right then. I honestly can’t tell you what I was thinking. I was reacting rather than considering, and I was reacting as 1990 Fraser rather than 2013 Fraser. 1990 Fraser only knew D&D. That’s what he knew. And for 1990 Fraser, the GM was the boss. He was God. He built the world and he controlled the world. The world worked as the GM decided.

That’s not how Nefertiti Overdrive is meant to be played. I honestly thought I had buried 1990 Fraser with Kiss My Axe. The motto of Kiss My Axe had become my motto. “Don’t ask me. Tell me.” Don’t ask me if there is a barrel in the room. If you want a barrel to be in the room so your character can do something awesome, just tell me there’s a barrel in the room. Don’t ask me if your character knows one of the mercenaries, tell me the character does and then show everyone how that is going to make the game more fun.

Becca was playing the game right. The Princess summoning the power of the very Gods to darken the skies and pour down lightning (and maybe frogs) would have definitely made the game more awesome. It doesn’t matter if that’s what I was expecting. As GM, I am not the sole arbiter of this game world. I am one player with as much input as the others. Yes, they do rely on me – in Nefertiti Overdrive and in all of the games I’ve designed – to act as a kind of director and set scenes, portray extras, do all sorts of things that drive the story forward, but that doesn’t mean it is solely my world or my game.

Here’s a secret – I love doing running games. I enjoy GMing more than I do playing. I enjoy creating the story. And I enjoy watching my players dig it. When they are having fun, when they are doing awesome stuff, I love it. I win.

So I should absolutely, positively not have said no. It was a snap decision, a moment when 1990 Fraser rose from the dungeon to which I had rightly sentenced him and lessened a player’s fun. Even if I only decreased her fun by the slightest modicum, it was the wrong call.

In Nefertiti Overdrive, it doesn’t matter how someone does something. Call it magic. Call it might. Call it laser eyes and radioactive breath. It’s all narrative. It doesn’t change the Success or the Effect. If Becca wants to play the Princess as the literal God’s Hand, what the heck is wrong with that?

Nothing. In fact, it is awesome. And I was a dick for saying no.

Don’t be a dick. When you are GMing Nefertiti Overdrive, it is extremely important to allow the players to achieve the awesome in the way that is the most fun for them. Take everything as a welcome challenge. Sure you didn’t plan it this way, but if you can take in the spanner they have thrown at your works and include it in the ongoing game, it proves you are a fantastic GM.

Say yes. You can say “yes but . . .” or “yes and . . .” but say yes.

Because your players having fun is fun for you. Let’s be honest, we love to GM. We love to succeed as GMs. The whole idea of Nefertiti Overdrive is to allow the characters to be amazing. So let them be amazing. And let them do it in the way they choose.

You can expect the Nefertiti Overdrive Kickstarter to begin on Monday, 17 March 2014. Mark your calendars and start saving your pennies.

You can learn more about Nefertiti Overdrive here and here.

You can learn more about Becca through her Twitter feed here

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Nefertiti Overdrive: Character Growth

You’ll notice in the example of the Princess/Priest pre-generated character that a few things have changed. The Princess/Priest highlights the mechanical changes that have taken place. The format better reflects how I’ve seen people describe character actions. There’s kind of a new flow in the mechanics, a new way of adapting the character sheet to narrating the awesome actions the character undertakes.

The Princess/Priest is also not the character that changes the most. Many other characters – the Amazon, for example – have different Concepts and Elements. This is because I designed the characters based on an imagined narrative rather than to work inside a game. Characters in RPGs need niches in order to shine. If everyone is a combat monster, everybody shines in combat. While all of the characters will be very capable in combat – this trying to represent the high adrenaline insane action of Hong Kong cinema – they each need a niche.

Since playtesting is ongoing, changes will be happening until Nefertiti Overdrive is out the door. That’s a feature, not a bug.

You can expect the Nefertiti Overdrive Kickstarter to begin on Monday, 17 March 2014. Mark your calendars and start saving your pennies.

You can learn more about Nefertiti Overdrive here and here.

You can find the Princess/Priest here.

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