Gen Con – Gangwar

As you may have heard, I’m running a couple of games with a system I was calling Fancy Pants but now has two names – F#ck You Up and Face ‘Splosion.

I’m running F#ck You Up: Gangwar on Thursday morning. It sees the characters caught in the middle of enemy territory – that being a part of the city run by another, hostile gang – and forced to fight their way back to safety. They learn that not all is at it seems and something might be waiting for them in the place they thought was safe.

The characters for Gangwar are:

The Boss
Elements: 2d8/1d12 – Precise; Cunning
Tools: 2d4/1d8 – Tactics; Presence
Traits: 2d6/1d10 – Mental; Social

The Duellist
Elements: 2d6/1d10 – Balance; Daring
Tools: 2d8/1d12 – Blade; Awareness
Traits: 2d4/1d8 – Physical; Mental

The Face
Elements: 2d4/1d8 – Persuasive; Connected
Tools: 2d6/1d10 – Charm; Insight
Traits: 2d8/1d12 – Mental; Social

The Muscle
Elements: 2d8/1d12 – Tough; Strong
Tools: 2d4/1d8 – Fists; Speed
Traits: 2d6/1d10 – Physical; Social

The Thief
Elements: 2d4/1d8 – Agile; Silent
Tools: 2d8/1d12 – Acrobatics; Timing
Traits: 2d6/1d10 – Physical; Mental

On Monday, I’ll introduce you to Face ‘Splosion : Train in Vain.

You can find my Gen Con calendar here.

Read more about Fancy Pants here.

Free Stuff Is Popular – Big Surprise

Since its release last Thursday night (18 Sep 2014), the Nefertiti Overdrive Quickstart has been downloaded 216 times. That doesn’t mean I have 216 backers for the Kickstarter because it’s likely at least half of those people haven’t even looked at it yet, but if we get 100 more backers out of this, it will have been worth the effort.

I’m working to make a better Kickstarter pitch for October, and I’m hoping that most of the previous backers will return. The target will be lower, though this leaves maps as a stretch goal, which will invariably rub some people the wrong way, but I need to get the bar lower so I’m more likely to fund – projects that look like they are about to fund or have already funded are more attractive to prospective backers.

There will be more to say about the project as it grows closer. The interesting aspect of this for me is that the game itself won’t be changing, though they way I’m trying to sell it will. It’s a lesson in marketing, and I am really not good at marketing myself.

You can get yourself a copy of the Nefertiti Overdrive Quickstart (free) here.

Nefertiti Overdrive Quickstart

Maybe you’ve heard about this game of mine, Nefertiti Overdrive? Yeah, well, if you are interested in checking out a free Quickstart, you can go here.

I hope to commence the second Kickstarter attempt to crowdfund the full book in October. Keep watching SEP, my Twitter or my Google + if you are interested, because I’ll begin shouting as soon as it goes live. Please share the Quickstart with anyone you think might dig it. I need your support!

Howard Carter – Combat Archaeologist

He has two Webleys under his jacket.

I was listening to the Great Courses’ Great Pharaohs of Ancient Egypt – which I’ve mentioned before – and Dr. Brier is talking about the Tutankhamen expedition. He spoke of the life of Howard Carter, the man who led the excavation, and of his history in Egypt.

I have to say, that provided a lot of inspiration. This guy heads over to work in Egypt at the age of 17. He works cataloging, excavating, and he even loses a government job because he stood up for an Egyptian guard who had forcibly denied entrance to one of the tombs to a group of drunk French tourists.

This is all before he loses everything, and is picked up by Lord Carnarvon for that famous expedition.

Now, in my head, this is part of a mystical steampunk campaign. There are evil things living in the tombs of Egypt, set there to guard the dead. An interesting point that Dr. Brier made was that many of the mummies of the Pharaohs had been taken out of their tombs in the 20th or 21st Dynasty because the treasury of Egypt could no longer afford the guards. Perhaps in this setting, evil spirits are left in the tombs to punish grave robbers. Ever ingenious, the grave robbers find ways to release or trap these spirits.

After Carter stands up for his Egyptian guards, one of them – call him whatever you will, maybe Ahmed, which is supposed to be the most popular boy’s name in Egypt – who works for the ancient society that hunts down and destroys these spirits, brings Carter into his confidence.

So instead of making ends meet by painting landscapes for tourists, Carter and Ahmed become world-spanning mythic hunters – because so much of Egypt’s culture had been removed to foreign climes.

Yeah, that’d be pretty awesome.

You can find the Great Courses’ Great Pharaohs of Ancient Egypt here.

You can find Wikipedia‘s entry on Howard Carter here.

Read about  Tutankhamen here. Notice the link to Nefertiti? Not yet overdriven.

Most popular names in Egypt? I question its veracity, but who cares.

Nefertiti Got Driven Over

Nefertiti Overdrive CoverFor those of you not keeping track, Nefertiti Overdrive: Ancient Egyptian Wuxia didn’t fund. I have to consider what I’m going to do next, but my choices boil down to 1) let it drop, it’s done, 2) package it as it stands and sell it, or 3) try the crowd-funding route again.

I haven’t made any decisions yet, but stick with me and I’ll let you know.

For now, I’m on a break. Time to watch some TV and play some computer games. I think Fallout: New Vegas is calling. (Yes, I’m that far behind on my computer games)

Shadows of Wang Zhi

Cover mock up for Nefertiti OverdriveWe have less than a day and around $3,000 left to raise. That number hasn’t moved much. I’m going for a last-ditch blitz, and I’ve added a little something to the book to hopefully raise a bit more interest.

The new appendix to the book is called Shadows of Wang Zhi, adapting the Nefertiti Overdrive system to Ming Dynasty China as a setting in the same ahistorical vein as Ancient Egypt. This section will provide a backdrop for adventures closer to the roots of literary wuxia, though with plenty of wire-fu action thrown in. The characters play virtuous agents of the secretive North Depot (entirely fictional), a police organization aimed at ferreting out corruption and criminality within the Eastern Depot, the law enforcement department oppressing the people of Beijing. The characters come into conflict with the eunuch Wang Zhi, a creature of the powerful consort Lady Wan pretending to be a loyal agent of the emperor.

Can you dig it?

You can support Nefertiti Overdrive here.

You can learn more about Nefertiti Overdrive here and here.

We Support Flying Spin Kicks

Nefertiti Overdrive CoverWe have less than two days to go and slightly less than $3,000 CAD to raise in order to fund Nefertiti Overdrive: Ancient Egyptian Wuxia. That’s a daunting task. I’ve seen rallies at the end for many campaigns, so I’m not giving up hope. I’ll be spamming my social networks, and I’d appreciate any visibility you can bring to this project.

If you thinking launching yourself off the shoulders of an unsuspecting Assyrian soldier into order to flying spin kick another in the face is a good idea, you need to make Nefertiti Overdrive happen.

You can support Nefertiti Overdrive here.

You can learn more about Nefertiti Overdrive here and here.

Centurion Now Available in Print Version

The print version of Centurion: Legionaries of Rome is now available from Drive Thru RPG and RPG Now.

Centurion: Legionaries of RomeI tried to provide a discount coupon for the print edition to everyone who already purchased the PDF, but many of those individuals do not allow emails. If you previously purchased the PDF of Centurion from Drive Thru RPG or RPG Now and did not receive your coupon, email me at fraser@swordsedge.ca along with your name and customer number, and I’ll send you the discount coupon.

And don’t forget, the Kickstarter for Nefertiti Overdrive is underway until 21 April. Don’t wait, support it today.

You can support Nefertiti Overdrive here.

You can learn more about Nefertiti Overdrive here and here.

You can find Centurion: Legionaries of Rome for purchase here, here, and here.

Shifting Nefertiti Into Overdrive

It’s happening. The time has come to punch an Assyrian in the face.

The Nefertiti Overdrive Kickstarter is live. You can get a PDF, a print copy, or even be the model for a character in the book. If kickin’ ass at Karnak sounds like fun to you, please give it your support.

It’s what King Tut would want you to do.

You can support Nefertiti Overdrive here.

You can learn more about Nefertiti Overdrive here and here.

Building Character(s) with Kiss My Axe

I’m only waiting on the print file for Kiss My Axe to be updated on RPG Now/Drive-Thru RPG and then it will be available for sale. Until it is, here is a sneak peek at building a character in KMA. The following is from the book itself, with the character building example interspersed with the description of the rules for building a character. This should give you an idea of characters in KMA.

Heroic Character Creation

Not all characters in the game are heroes, but all PCs are. These steps are for creating Player Characters or other heroic characters. Later, in Heroes, Regulars and Minions, there is a similar list of steps for regular and minion characters.

A Character is made up of Aspects, Prowess, Traits and Other Qualities. Each of these is divided further into ten Qualities that help to define a hero. Aspects include Concept, Faculty and Seafaring. A characters Prowess is measured in Fighting, Style and Protection. Traits are defined as Physique, Charisma and Cunning. Lastly characters may have Other Qualities that help to make them distinctive.

At character creation each of these Qualities has a default starting Rank. To help customize your character, you receive a total of six Ranks to spend on increasing your character’s Qualities.

What follows is a summary of the steps you could take when building a heroic character. Each point is discussed in more depth later in the text.

1. Create a Concept. This Quality relates to what the player intends the character to represent. The Concept has a default Rank of Good. This Rank can be advanced using the six Ranks available at character creation, but this is not mandatory. See Aspects.

2. Create a Faculty. This Quality represents a character’s secondary aptitude, is not necessarily linked to the character’s Concept, and is usually a skill or talent. The Faculty has a default Rank of Good. This rank can be advanced by spending Ranks at character creation. See Aspects.

3. Give Seafaring a Rank. Seafaring is a common Aspect for all Vikings. If you are creating a character who is not a Viking, replace Seafaring with a skill or talent linked to the character’s culture. Seafaring (or cultural skill) has a default Rank of Good. This rank can be advanced at character creation. See Aspects.

4. Rank Prowess. Prowess is divided into Fighting, Style and Protection. Fighting begins at Good. Style and Protection begin at Average. Each of these can be advanced at character creation. See Prowess.

5. Rank Traits. The Traits Physique, Charisma, and Cunning all begin at Average. These ranks can be advanced at character creation. See Traits.

6. Create Other Qualities. If the player has not spent all six Ranks provided at character creation, the player can use the remaining ranks to create and advance Qualities. A Quality is a short descriptor of some attribute of the character. A new Quality begins with the rank of Good, but may be advanced by spending more ranks. It is linked to a Trait. See Qualities. Remember, the player has six Ranks total to use at character creation to advance Aspects, Traits, Prowess and other Qualities.

7. Create Pivots. This is a goal or other character quirk that helps to define the character. Completing a Pivot provides Fortune Points for a character. The character may have up to three Pivots. Ranks are not used to create Pivots. See Pivots.

For our heroic character—basically, a Player Character—let’s have Helfdan Tokesson. I envision Helfdan as a poet-warrior who has many a dalliance as he trades and raids across Europe. For his concept, I’m going with Skald. This starts at Good. I’m going to spend one of the six free Ranks available at character creation to increase the concept to Great. I now have five free Ranks I can spend.

Helfdan happens to be very perceptive. He can read people very, very well. I’m giving him a faculty of Insight. This is at Good. I’m going to use one of the five free Ranks remaining to increase his faculty to Great.

Helfdan is damn sure a Viking, so he gets Seafaring at Good.

Helfdan gets Fighting at Good. I have four Ranks left, but I have plans for those Ranks, so I’m not going to spend any and I’ll leave Fighting at Good.

For Style, I’m going to spend one of the four remaining free Ranks to give Helfdan a Style. I imagine him as a pretty flamboyant fighter, using everything around him in the fight, and being very kinetic. As such, I’m calling the Style “Swashbuckling.” The term did not exist in the Viking Age, but for everyone playing the game, it should engender images of Captain Blood, the Three Musketeers, and Scaramouche. This leaves me with three free Ranks.

While Helfdan could get Protection, it doesn’t really fit with my character conception, so I’m not going to spend any of his three remaining Ranks here.

I’m going to spend two of the remaining three free Ranks for Helfdan and increase his Wit to Good and his Charisma to Good.

I have one free Rank left for Helfdan, and I’m going use it to create a Quality. I’m calling this one “Charming Rogue,” and linking it to Charisma. I only have one Rank, so I’m leaving it at Good. I am also going to assign Helfdan a Weakness (see Weakness below) which gives me another Rank to work with. I’m going to create a Quality called “I Know a Little . . .” at Good, and it refers to the common ‘I know a little French/German/Dutch/etc.’ so that Helfdan can usually understand parts of the conversations going on in foreign languages. Given that it is about languages, I’m linking it to Wit.

Helfdan has no Ranks with which to purchase an Item. Plus, it does not readily fit with the character concept.

And you know that I have to give Helfdan the Weakness “Loves the Ladies” at Basic, because it fits so well into my image of him. Taking this Weakness provides another Rank that can be spent at character creation. If you recall, I spent that rank creating the Quality “I Know a Little . . .” at Good.

While Helfdan may gain Fame later through the game, he has none now.

Helfdan’s Pivots will be “Talk My Way Into It,” “Buckling the Swash,” and “Saga of Greatness.”

For “Talk My Way Into It,” the Pivot will be “Words can be as effective as weapons. Luck is gained when the character gains an advantage or victory against a clearly superior opponent through words.” “Buckling the Swash” will be “What’s the point of a fight if you can’t have a little fun? Luck is gained when the character fights in an unorthodox, cinematic and amusing fashion against an opponent that clearly outclasses the character.” Finally, “Saga of Greatness” will be “When I declaim the glory of another, I bring glory to myself. Luck is gained when the character gains an ally or subverts an enemy through the use of saga or verse regarding the heroism of some third party.” That last one is going to be tough.

Helfdan Tokesson
Concept: Skald, Great               Fighting: Good
Faculty: Insight, Great              Style: Swashbuckling, Good
Seafaring: Good                         Protection:
Phy:     Wit: Good     Cha: Good
Charming Rogue (Cha, Good); I Know A Little . . . (Wit, Good); Loves the Ladies (Basic)

Pivot: Talk My Way Into It: Words can be as eff ective as weapons. Luck is gained when the character gains an advantage or victory against a clearly superior opponent through words.

Buckling the Swash: What’s the point of a fight if you can’t have a little fun? Luck is gained when the character fights in an unorthodox, cinematic and amusing fashion against an opponent that clearly outclasses the character.

Saga of Greatness: When I declaim the glory of another, I bring glory to myself. Luck is gained when the character gains an ally or subverts an enemy through the use of saga or verse regarding the heroism of some third party.