Turning the Engine Over

Wow, quiet around here. I wonder why.

Oh. Right. Me.

Okay, so the key enterprise for SEP right now is finishing Nefertiti Overdrive to deliver to the backers. That is actually out of my hands as it is out for layout (with Todd Crapper of Broken Ruler Games).

The cover for the Found and the Lost which has a warrior in a snowy forest watching an eclipse

Part of the Nefertiti Overdrive Kickstarter was the updating of adventures, and I’ve finished both Proof of Death and Judged. I’m in the midst of updating Get Netiqret, and have at least three more: The Icon of Amun-Ra and The March Up Country will complete the story of the fall of the 25th Dynasty, and I’ll also be updating Daughter of the Sun, the adventure focused on Pharaoh Tutankhamun’s widow—the daughter of Nefertiti. Once all that is done, I’ll embark on a completely new adventure: In A Sea of Dunes. 

The other project is a system—tentatively titled The Found and the Lost—that has been alpha-playtested and seems fit for purpose. I’m not keen to Kickstart that, but I might do it with a low target as Kickstarter can provide a marketing advantage. I’m generally not bringing a lot of the audience for my crowd-funding campaigns. A lot of the backers come from the platform itself.

Deep in the backburner is version of Centurion that is devoid of the historical information and is just a presentation of the system; an update of Kiss My Ass; a complex system on which I have modules for fantasy, modern military action, and cyberpunk. I don’t know if any of those will ever see release.

This place is quiet, but that’s not because nothing is happening.

State of the SEP

It’s been quiet here—no surprise there—but I have been steadily moving forward on a collection of projects.

If you haven’t been tracking it, the Kickstarter for Nefertiti Overdrive 2.0 was successful. The text is written, but it’s now going through a cultural consultant, it then needs to go through an editor, get set for layout, and then have an index completed for it before it’s released. That’ll probably be the end of the summer or early fall 2024.

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Nefertiti Overdrive 2.0: It’s Happening

Back in 2015, Sword’s Edge Publishing crowdfunded Nefertiti Overdrive: High Octane Action in Ancient Egypt. It has since been one of SEP’s most popular games. So much so, that we had an update in 2022. That’s only two years ago, but the 2022 update was a “soft” update—most of the text did not receive a revision or a review.

SEP is currently seeking to finance a real update of Nefertiti Overdrive, including having both a cultural consultant and an editor have a go at the text. Further refinement of the mechanics led to the decision to work on a further update, and the funds will also help to format a print version—which the soft update never had—including getting the text properly indexed.

If you have enjoyed Nefertiti Overdrive, I hope you’ll help us deliver Nefertiti Overdrive 2.0. Please consider supporting the Kickstarter or spreading the word about it.

You can find the Nefertiti Overdrive 2.0 Kickstarter at: https://www.kickstarter.com/projects/1153118353/nefertiti-overdrive-20

Here’s the Quickplay!

Overdriving with Nefertiti

Nefertiti Overdrive Cover

I’m back, and I’m bringing Nefertiti Overdrive with me!

Nefertiti Overdrive may be the game I’ve written that I hear about the most. It may be the concept—high octane action in Ancient Egypt. Maybe it’s the mechanics, heavily influenced by Cortex though not a Cortex game. Maybe it’s just the title. For whatever reason, people seem to remember Nefertiti Overdrive.

And I have a fondness for it to. It has generated some pretty amazing memories, with players really getting extravagant with the story-telling because they were not just given licence, but rewarded for doing so.

Why am I bringing up Nefertiti Overdrive? Because I am working on it again. I needed to do a print run, and in conversations with a very smart person, I decided I should crowdfund this and aim for offset printing and even a hardcover version.

If I’m going to crowdfund, I might as well take the chance to revisit the rules. My previous update did not fully satisfy me, and I had a lot of changes that I had noted needed to be made. Now I have a chance to make those changes. I’m in the process of doing that right now.

And since I’m crowdfunding, I can get some help improving the text. Maybe even get some more art—though I am hoping I can use the amazing art by Kieron O’Gormon from the original, which was really iconic.

However this happens and whatever form it takes, there’ll be a new Nefertiti Overdrive and there’ll be a Kickstarter to fund an offset print run.

You’ll see it here—or maybe on Bluesky—when this moves forward at all.

And if you have ideas for podcasts or anything like that you think I should get on, let me know and let them know too!

Patreon-izing

I’m sure I’ve made the joke before, but what the heck.

If you have been here in the last few years, you will have noticed something different: nothing directing you to a Patreon. That’s an experiment that has come to a close. I have to admit that having started SEP in 2004, I still haven’t figured out marketing. Unlike Kickstarters, where drive-by traffic can fuel some (for me, it’s most) of the support, Patreon relies on the subject’s ability to pull in people.

Never been really good with that.

For a while, the Patreon proved useful just to push me to create RPG material. The larger one’s catalogue, the more revenue one can expect from Drive-Thru RPG (much like Patreon, itch.io—at least for me—is very dependent on the author/publisher’s ability to draw in customers). So in the end, the Patreon will likely have a longer reach than the revenue which came directly from it.

The sad truth is that, many modern societies and cultures measure a product’s value and impact in revenue. Back in university, I took a course on the social psychology of sport, and in a component about contracts we looked at studies suggesting large contracts are pursued more as a signal of the management’s regard for the athlete than for the money itself. I imagine it’s the same in entertainment as a whole.

All that to say, I’m not immune to this, so I’m afraid I continue to looks at sales and people’s willingness to spend money on me as a measure of my value—at least as an author and RPG designer.

I think I have one or two ‘for pay’ projects I might pursue, but if I write any more adventures, I think I might release them as ‘pay what you will,’ knowing the general perception will be that these are lesser products than those with a fixed price.

Forget it, Jake. It’s capitalism.

Sword Noir Second Edition Kickstarter

Are there those who only get their information on my work from this website? On that possibility, here’s your cue to go and back Sword Noir Second Edition on Kickstarter.

Sword Noir Second Edition is a clarification, update, and tightening of the existing rules rather than a wholesale change. If you own the original Sword Noir and it works great for you, you likely don’t need this version. If you own the current Sword’s Edge, you will see that Sword Noir 2E is very similar—Sword’s Edge was derived from Sword Noir, and with Sword’s Edge having had its update, I wanted to update Sword Noir to bring it back in line with the basic Sword’s Edge rules.

Sagas of the Sea Peoples

This is definitely not the best place to find news of my undertakings (that would by my Patreon) but just in case you are following this site hoping for news, you might not realize that the Kickstarter for Sagas of the Sea Peoples is happening right now.

The Kickstarter will run until 29 February 2020, so if you’ve got the money, head on over and help me make something awesome.

NOTE: (16 May 2020) the Kickstarter for Sagas of the Sea Peoples didn’t fund, and as the only purpose of the Quickstart was as a proof of concept for the game, it is no longer publicly available. As I’ve had requests, I’d like to point out that both it and the full game are available on my Patreon.

Sagas of the Sea Peoples Quickstart

The climate is changing, causing droughts and famines. Natural disasters limit the ability of governments to respond. Those governments are involved in wars that are bankrupting them. The global trade network has collapsed. And all this has created waves of migration, which governments are characterizing as ravening hordes, coming to destroy civilization.

Welcome to the Late Bronze Age Collapse.

It’s the turn of the eleventh century BCE in the Mediterranean. The kingdoms of the Achaean Greeks, the empire of the Hittites, the trade centre of Troy, and the powerful city-states that line the coast have fallen. Egypt faces ruin. The world, as you know it, is ending.

You are one of many who have fled your homeland, finding a community among those we now call the Sea Peoples. How will you survive as order and government collapse? How will your protect your community—your friends and your family—in these most unstable times? When will you ever find peace?

Sagas of the Sea Peoples is a tabletop role-playing game set in the Late Bronze Age Collapse. The characters are leaders of the Sea Peoples, seeking better lives, struggling against innumerable enemies, and facing the fall of the civilizations in which they were born. It will be crowd-funded on Kickstarter in early 2020, and has been released only through my Patreon. This Quickstart is intended to give a glimpse of the system and the setting.

NOTE: (16 May 2020) the Kickstarter for Sagas of the Sea Peoples didn’t fund, and as the only purpose of the Quickstart was as a proof of concept for the game, it is no longer publicly available. As I’ve had requests, I’d like to point out that both it and the full game are available on my Patreon.

It Came From The Sea! Crunching the Numbers

This post was original presented at my Patreon on 6 Aug 2019.

I’ve embarked on writing for Saga of the Sea Peoples, (which you can follow at my Patreon) and in doing so, I’ve started to consider the costs that would be associated with bringing it to actual fruition, meaning distributing it beyond Patreon. The costs for doing a print product – something more than 100 pages – are pretty prohibitive. A ballpark estimate puts the Kickstarter goal at about US $11,500. My biggest success for Kickstarter was Centurion: Legionaries of Rome which brought in around $5,900 USD. Nefertiti Overdrive only brought in about $4,900 CAD, which was about $3,800 USD.

It’s possible to produce a 125 page book without editing or certain sections I’d like to include – such as considering migration and integration in the context of the Sea People – and using stock art. That goal would be about $3,000 USD so a Kickstarter goal of $4,450 CAD . . . or, to be more careful, $5,000 CAD.

A PDF-only product, substantially shorter, and using stock art, would have a goal of $4,500 CAD. That means I would need 350 backers at $13.50 CAD (around $10 USD) a pop to hit that target. Were I to do the base minimum – editing, consultation, extra sections, and more art as stretch goals – I could set the goal at $2,000 USD, meaning I would need about 150 backers.

Centurion only had 180 backers, Nefertiti Overdrive had 302 backers, and Sword’s Edge had 144 backers. So far, it looks on the edge of do-able, but with definite failure potential. Failure is fine – it means the market isn’t interested and if I want to pursue it, it would be on my own dime with minimal expectation for sales.

One thing I learned from the Centurion vs. Nefertiti Overdrive Kickstarters was the value of high ticket pledge levels. Something like creating one of the iconic characters for the game or being a model for a piece of art can support a pretty heft price tag, but does it help?. For the art, I would have to actually increase the goal of the Kickstarter to compensate for the added cost – three openings for modelling for art would increase the cost by almost $600 CAD while bringing in a maximum of $750. That’s about eight extra backers, so there is some potential but it’s not significant.

In the end, I’m going to push forward with the writing, and can promise you the rules portion. There’ll be some historical discussion thrown in there, and I’m continuing to research the era and the Sea Peoples, as it has turned out to be fascinating, but I won’t have a “history” section per se unless I’m able to finance this some other way. Kickstarter looks like a possibility, but it needs more analysis and consideration.