I was organizing my files, removing doubles, verifying I had the most recent working files, and considering old files on which I had stumbled. One such file was a project that started in 2013 and was shelved in 2015. It’s been known as F#ck You Up and Fancy Pants, but it ended its development as Head Crushers, an homage to the fantastic comic Skullkickers.
I shelved the project because it never truly did what I wanted it to do. It was fine, but didn’t actually nail the fast, furious fun that was its goal. It was fast, and it was furious, but not enough. I wanted something that ran faster and was simpler than Nefertiti Overdrive or Sword’s Edge. At the time, Head Crushers didn’t do that.
Looking at it again after I had left it for a couple of years opened a couple of doors. I realized that the problem was I had locked myself in a specific paradigm of game flow, and simply tweaking how the game ran started the road to simplifying it and making it run faster.
But what of it? I mean, I just finished Kickstarting Sword’s Edge, so what will I do with Head Crushers?
There are always options, but right now it and the Wall are simmering away, perhaps on the back burner, but ready to get moved to the front and supply a feast. I just need to figure out the venue.
You can find out more about Fancy Pants here.
You can find out more about Skullkickers here.
You can find out more about Skullkickers creator here.