-
Available At:
- Composed Dream Games
itch.io -
Latest Posts
-
Categories
-
Archives
- August 2022
- June 2022
- May 2022
- April 2022
- March 2022
- May 2021
- January 2021
- November 2020
- September 2020
- August 2020
- June 2020
- May 2020
- April 2020
- March 2020
- February 2020
- December 2019
- September 2019
- August 2019
- July 2019
- June 2019
- January 2019
- October 2018
- September 2018
- August 2018
- April 2018
- March 2018
- February 2018
- January 2018
- December 2017
- November 2017
- October 2017
- September 2017
- August 2017
- July 2017
- June 2017
- May 2017
- April 2017
- March 2017
- February 2017
- January 2017
- December 2016
- November 2016
- October 2016
- September 2016
- August 2016
- July 2016
- June 2016
- May 2016
- April 2016
- March 2016
- February 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- August 2015
- July 2015
- June 2015
- May 2015
- April 2015
- March 2015
- February 2015
- January 2015
- December 2014
- November 2014
- October 2014
- September 2014
- August 2014
- July 2014
- June 2014
- May 2014
- April 2014
- March 2014
- February 2014
- January 2014
- December 2013
- November 2013
- October 2013
- September 2013
- August 2013
- July 2013
- June 2013
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- October 2012
- August 2012
- July 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- November 2010
- September 2010
- August 2010
- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- December 2009
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
- June 2009
- May 2009
- April 2009
- March 2009
- February 2009
- January 2009
- November 2008
- October 2008
- September 2008
- July 2008
- June 2008
- May 2008
- April 2008
- March 2008
- February 2008
- December 2007
- November 2007
Tag Archives: Kiss My Axe
Trifecta?
It’s been a while since I’ve had any news, any information on new products, and that will likely continue for a while, but I don’t feel right if I’m not working on something, and I’m a little too old to … Continue reading
Posted in News
Tagged historical gaming, Kiss My Axe, Lost Earth, Nefertiti Overdrive, systems, Vikings
Leave a comment
Adventures in the Anglo-Saxon Migration
When I consume media of any sort, I get inspired and think about how I could apply it to either my fiction or my gaming. Since my gaming is the creative endeavour on which I spend most of my time … Continue reading
Posted in RPGs
Tagged adventures, Edge of Inspiration, fantasy, historical gaming, ideas, Kiss My Axe, Sword's Edge System
Leave a comment
Updating the Sword’s Edge
So much time with so little said, but that is because I have been working. Honest. With the start of a new course right around the corner, I haven’t wasted the two months I took off from my MA program. … Continue reading
Posted in RPGs
Tagged business, Kiss My Axe, sword noir, Sword's Edge System, Swords Edge, systems
Leave a comment
Someone’s Axe is Getting Kissed
I’ve been running a D&D 5E game with my daughters, and they’ve been enjoying it, but when the dice are not kind, they can get frustrated – my youngest especially. I bought them their own dice at Gen Con, and … Continue reading
Posted in RPGs
Tagged fantasy, Kiss My Axe, Nefertiti Overdrive, Sword's Edge System, systems
Leave a comment
Facing the “Five Destructive Myths”
So, there’s been some discussion about an article entitled “Five Destructive Myths Perpetuated by Roleplaying Games,” and I decided to see how my games stack up against these myths. To be clear: I don’t consider any of these to be … Continue reading
UGS Design Goals
Last post, I told you a lot about my history as a designer, now let’s talk about my specific design goals for the Untitled Game System (UGS). It is slightly different than for Starship Commandos or A Team of Losers, … Continue reading
Posted in RPGs
Tagged Centurion, design, Kiss My Axe, Nefertiti Overdrive, sword noir, Sword's Edge System, systems, UGS
Leave a comment
Nefertiti Overdrive: What Becca Taught Me
This is a long post. It’s a section from out of the “How I Play” portion of Nefertiti Overdrive. I’m including the entire section because I think it helps to encapsulate the philosophy I am bringing to this system. If … Continue reading
Posted in RPGs
Tagged advice, crowd-funding, Gen Con, historical gaming, Kickstarter, Kiss My Axe, Nefertiti Overdrive, systems
1 Comment
Nefertiti Overdrive: Conception
The concept of Nefertiti Overdrive is, in many ways, a continuation of the concept for Kiss My Axe: Thirteen Warriors and an Angel of Death. Kiss My Axe took the historical Viking era and culture, and threw in cinematic action. … Continue reading
Posted in News
Tagged business, campaign, crowd-funding, fantasy, historical gaming, Kickstarter, Kiss My Axe, Nefertiti Overdrive
Leave a comment
Creating Centurion Adventures: People and Places
So we talked about how I generally come up with the situation in my one-page adventures. In our first playtest for Centurion: Legionaries of Rome (the Kickstarter is funded but help me make at least one stretch goal), I chose … Continue reading
Posted in RPGs
Tagged adventures, advice, campaign, Centurion, historical gaming, ideas, Kiss My Axe, sword noir
Leave a comment
Reaching the Game Summit
One of the takeaways from Gen Con 2011 was that I was not good at pimping my product in person. I had copies of a Kiss My Axe ashcan edition and I wasn’t able to sell any, simply because I … Continue reading
Posted in News
Tagged Bully Pulpit Games, business, cons, Corey Reid, Dino-Pirates, Jason Pitre, Killshot, Kiss My Axe, Ninja Island, sword noir, The Warden
2 Comments