Tag Archives: Kiss My Axe

Updating the Sword’s Edge

So much time with so little said, but that is because I have been working. Honest. With the start of a new course right around the corner, I haven’t wasted the two months I took off from my MA program. … Continue reading

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Someone’s Axe is Getting Kissed

I’ve been running a D&D 5E game with my daughters, and they’ve been enjoying it, but when the dice are not kind, they can get frustrated – my youngest especially. I bought them their own dice at Gen Con, and … Continue reading

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Facing the “Five Destructive Myths”

So, there’s been some discussion about an article entitled “Five Destructive Myths Perpetuated by Roleplaying Games,” and I decided to see how my games stack up against these myths. To be clear: I don’t consider any of these to be … Continue reading

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UGS Design Goals

Last post, I told you a lot about my history as a designer, now let’s talk about my specific design goals for the Untitled Game System (UGS). It is slightly different than for Starship Commandos or A Team of Losers, … Continue reading

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Nefertiti Overdrive: What Becca Taught Me

This is a long post. It’s a section from out of the “How I Play” portion of Nefertiti Overdrive. I’m including the entire section because I think it helps to encapsulate the philosophy I am bringing to this system. If … Continue reading

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Nefertiti Overdrive: Conception

The concept of Nefertiti Overdrive is, in many ways, a continuation of the concept for Kiss My Axe: Thirteen Warriors and an Angel of Death. Kiss My Axe took the historical Viking era and culture, and threw in cinematic action. … Continue reading

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Creating Centurion Adventures: People and Places

So we talked about how I generally come up with the situation in my one-page adventures. In our first playtest for Centurion: Legionaries of Rome (the Kickstarter is funded but help me make at least one stretch goal), I chose … Continue reading

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Reaching the Game Summit

One of the takeaways from Gen Con 2011 was that I was not good at pimping my product in person. I had copies of a Kiss My Axe ashcan edition and I wasn’t able to sell any, simply because I … Continue reading

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Monthly Sales for December 2012

Welcome to 2013. Watch your step. A summary of 2012? I reached the culmination of one spurt of design energy with the release of “Suffer the Witch” for Kiss My Axe, and then lay fallow (save for finishing some short … Continue reading

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Monthly Sales for August and September 2012

Well, yes, August was kind of a crazy month here at the old Ronald household. There was the kitchen installation, the hardwood floors, the porcelain tile, and no monthly sales update for SEP. Now that my home reno work has … Continue reading

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